Zombies, Run! Story Missions follow the player, Runner 5, from their disastrous arrival at Abel Township and their subsequent trials and adventures throughout the zombie apocalypse. Each missions consists of audio clips interspersed with the player's own music, and typically last 30-40 minutes. Mission length can be adjusted, or can be set to last for a certain distance rather than a certain time.
To thwart Van Ark's fiendish goals Abel Township will have to make alliances in unlikely places.
All the regular missions are named after song titles.
The search for Abel's missing members is on, and they soon find that the mysterious woman at the head of Comansys may be behind it all.
There are 60 missions. As with Season 2, each is named after a song title.
Sentient zombies have been spotted, which give Abel and Veronica McShell a lead that may finally let them cure the zombie plague.
Banished from their own home by the people responsible for the zombie outbreak, Abel residents rebel to take back what's theirs.
There are 40 missions in Season 5.
Coming home is bittersweet when the threat is still present. To finally defeat the old enemy Abel runners will have to adjust to the new reality and a change of management. It seems that answer lies in solving the mystery of Pit Viper assassins, unravelling secret island project and finally confirming whether the voice in a certain runner's head was a friend or foe.
There are 40 missions in Season 6.
Making Kingdom United again turns out to be quite a task. Anarchist biker gang, new types of zombies and the never-ending fight for power seem to be just another day for Abel residents.
There are 40 missions in Season 7.
Saving the country from a swarm of indestructible V-Types will take desperate measures. In pursuit of the lost fragments of the Edda, and the technology to save Janine's life you travel to the Far Hebrides.
There are 30 missions in Season 8.