"Training Mission 2" is the second mission of Runners of the Round Table.
A mysterious map, a spoken prophecy, and a deadly pursuer.
Cast[]
- Sam Yao
- Maxine Myers
- Janine de Luca
- The Black Knight
Crew[]
- Writer: Zombies, Run! Writing Team
- Director: Matt Wieteska
- Sound Designer: Mark Pittam
- Series Created By: Naomi Alderman
Scenes[]
Darkest Hour
You're investigating the source of the voice you heard with Maxine and Janine. Janine is concerned that someone has set up a hidden tannoy network for nefarious purposes. The map from the Excalibur Rising box says that this is the place, although it's a few hundred years out of date. There is a spot marked Dragon Gate to your north so head that way.
The Black Knight
You're getting close! Sam says that all of the Excalibur Rising modules include a spell called the King's Rite, but you never end up using it. Suddenly, a person riding a horse and wearing black armour appears. They look like the Black Knight from Excalibur Rising! They warn you away from the gate and then charge at you. Bullets bounce off the armour, so you'd better run!
Jousting
The knight follows you into the woods of Broceliande, where Merlin showed Arthur the sword in the stone. Janine lures the knight in close and jumps away at the last second, causing the knight to get his lance stuck in a tree and to fall off his horse. Janine approaches the knight, but is confused to find that the armour is empty. The armour grabs her, but you fight it off. It's left a mark on Janine's leg though, and seems to be moving about again. Head down the river towards the Dragon Gate!
Echoes of the Past
You reach a rock wall and the ruins of a village that encircles a wishing well. Sam says that there should be a cave entrance in the rock wall that leads to the Dragon Gate. Janine says that for a second she saw people in the village, but now they're gone. Maxine didn't see anything, but is worried that the burn on Janine's leg is turning an odd colour. There's no time to stop though. The knight is after you. Into the cave, quickly!
Dragon's Flight
You enter the cave and discover a huge cavern full of rock pools and tiny bioluminescent lizards. Not quite dragons, but close! The knight tries to squeeze inside but gets stuck in the entrance. White light comes out of the knight's helmet and the rocks begin to crack, letting the knight squeeze inside. The lizards seem to grow wings and begin to fly up towards a ledge. Follow them!
Into the Dark
You're safe, but the passage you came in by is buried and Janine isn't looking well. Maxine says there's an arch ahead where the lizards have settled, making it look like it's on fire. It seems you've found the Dragon Gate. You don't know what's ahead, but you don't have much choice. Better to keep going!
Transcript[]
Codex[]
Supplies[]
The following supplies can be found in this mission.
(List may be incomplete.)
9mm Ammo
Bandages
Baseball Bat
Batteries
Bottled Water
Box of Lightbulbs
Fuel Can
Garden tools
Glasses
Mobile Phone
Money
Notebook
Overcoat
Penknife
Pot plant
Radio
Seeds
Shorts
Tent
Tinned Food
Trousers
Underwear
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