The Base Builder is a gameplay mechanic in Zombies, Run! where the player uses the supplies and materials collected during missions to build their own version of Abel Township.
Main Buildings[]
The main buildings are unlocked from the beginning and can be purchased immediately. Three buildings (the Defence Tower, Armoury, and Janine's Farmhouse) are built in fixed positions from the start and cannot be demolished or moved. Eight more (the Hospital, Laboratory, Park, Hall of Runners, Statue of Sam, Recording Studio, Shoe Cobbler, and Post Office) can be built anywhere but only once. The remaining eight buildings (Communications, Housing, Playground, Farm, Training Area, School, Kitchen, and Greenhouse) can be built an unlimited number of times.
Original building add-ons are unlocked throughout Season 2 and Season 3 by running missions. The exceptions are the Park, Recording Studio, Shoe Cobbler, and Post Office.
The Park was not added until Season 4 and thus has its add-ons unlocked throughout that season (though the Park itself can be purchased right away).
The Recording Studio and Shoe Cobbler were initially added and unlocked in Season 9, while the Post Office was originally added and unlocked in Season 10. In 2024, these three buildings were made available from the beginning; all of their add-ons are immediately available.
The Hall of Runners and Statue of Sam, added in December 2022 to celebrate Zombies, Run!'s 10th anniversary, do not feature add-ons.
Defence Tower[]
The original Abel Township didn't have a defence tower, and it got blown up. The new Abel does have a defence tower, built specially to monitor and combat zombie sieges, and the township is still standing. So far at least.
Level 1: Provides 10 max. population, and 20 defence; no cost (provided automatically)
Level 2: Provides 30 max. population, and 20 defence; costs 15 supplies and 2 materials; Requires level 2 Communications.
Level 3: Provides 30 max. population, and 20 defence; costs 15 supplies and 3 materials; Requires level 3 Communications.
Level 4: Provides 30 max. population, and 20 defence; costs 15 supplies and 3 materials; Requires level 4 Communications.
Addons
- Barbed Wire: Do zombies feel pain? Experiments are ongoing. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E08 Chicken Payback.
- Fence: You can't spell 'defence' without 'fence'. Costs 5 supplies and 1 material. Increases defence by 4.
- Sniper Nest: Some call this "Andrea's Tower". Robert Kirkman would approve. Costs 5 supplies and 1 material. Increases defence by 4.
- Trench: Watching zombies stumble in here is endlessly fun. Costs 5 supplies and 1 material. Increases defence by 4.
- Girl Guides Sign: I promise that I will do my best. Costs 5 supplies and 1 material. Increases morale by 1 and defence by 3. Unlocked with: S02ES06 Trefoil. Requires level 2.
- Flags: These fly at full mast when all Runners are home safely. Costs 5 supplies and 1 material. Increases defence by 4 and morale and 4. Unlocked with: S02E41 You Know My Name. Requires level 4.
Janine's Farmhouse[]
The beating heart of Abel Township. Its sturdy stone walls and acres of surrounding land make Janine's family home the perfect cornerstone on which to build a home for survivors of the zombie apocalypse. Again. (Size 2x2)
Level 1: Provides 25 population, 35 max population, and 5 morale; no cost (provided automatically).
Level 2: Provides 5 population, 15 max population, and 5 morale; costs 15 supplies and 2 materials; Requires 100 population and defence at least 50%.
Level 3: Provides 5 population, 15 max population, and 5 morale; costs 30 supplies and 4 materials; Requires 240 population, defence at least 75% and morale of at least 75%.
Level 4: Provides 5 population, 15 max population, and 5 morale; costs 50 supplies and 6 materials; Requires 450 population, defence at least 90% and morale of at least 90%.
Addons
- Benches: Much more comfortable than gravel. Costs 5 supplies and 1 material. Increases morale by 4.
- Flagpole: Flag lovingly stitched by Runner 4. Costs 5 supplies and 1 material. Increases morale by 4.
- Fountain: Also functions as an emergency bath. Costs 5 supplies and 1 material. Increases morale by 4. Requires level 3.
- Newspaper Stand: Read all about it! ('It' being 'zombies'.) Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02ES4 Times New Roaming. Requires level 2.
- Statue of Lem: Statue of a fallen hero. What a guy! Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E10 Holding Out For A Hero
- Archie Memorial: Archie always loved the word 'memorial'. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E18 Dark and Long. Requires level 2.
- Flowerbeds: Bringing a bit of colour to Abel. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E31 Hello. Requires level 4.
Communications[]
Sam Yao's favourite place in Abel. He's usually here guiding runners on a mission or chatting with other settlements via RoffleNet. He tends to leave it in a state of organised chaos which Janine likes to refer to as "that bloody mess." (Size: 1x2)
Level 1: Provides 3 defence and 2 morale; costs 10 supplies and 1 material.
Level 2: Provides 3 defence and 2 morale; costs 15 supplies and 2 materials; Requires 120 population.
Level 3: Provides 3 defence and 2 morale; costs 25 supplies and 3 materials; Requires 180 population, defence and morale of at least 50.
Level 4: Provides 3 defence and 2 morale; costs 35 supplies and 4 materials; Requires 300 population, defence and morale of at least 75.
Addons
- Backup generator: 'Contingency' is never a dirty word. Costs 5 supplies and 1 material. Increases morale by 2 and defence by 2.
- Range booster: Allows Sam to stay with you, no matter how far away you are. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E5 Ghosts
- Advanced transmitter: "It's just better", according to Sam. Costs 5 supplies and 1 material. Increases morale by 2 and defence by 2. Unlocked with: S02E21 Always Take The Weather. Requires level 3.
- Encryption Substation: Prevents undesirables from listening in. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E19 Dare. Requires level 2.
- Toilet Shed: No more trips to the farmhouse for loo breaks; Jack will be ecstatic! Costs 5 supplies and 1 material. Increases morale by 4 and defence by 4. Unlocked with: S02E39 Psycho Killer. Requires level 4.
Housing[]
As Abel grows, so too does the need for more living space. Camping in the quad is fine in July, but as winter approaches the residents clamour for something a little warmer. Requests for en-suite facilities have so far been sadly fruitless. (Size: 1x2)
Level 1: Provides 20 population; costs 5 supplies and 2 materials, reduces Morale by 2.
Level 2: Provides 15 population; costs 10 supplies and 1 material; Requires Janine's Farmhouse level 2.
Level 3: Provides 15 population; costs 15 supplies and 2 materials; Requires Janine's Farmhouse level 3.
Level 4: Provides 15 population; costs 15 supplies and 2 materials; Requires Janine's Farmhouse level 4.
Addons
- Bicycles (and rack): Unfortunately not suitable for use outside Abel. Costs 5 supplies and 1 material. Increases morale by 2.
- Mailbox: A relic from days gone past. Costs 5 supplies and 1 material. Increases morale by 2.
- Noticeboard: It's like an internet forum meets Craigslist, but made of cork. Costs 5 supplies and 1 material. Increases morale by 2. Unlocked with: S02ES02 Headcount. Requires Housing Level 2
- Flowerbeds: Home is where your colourful vegetation is. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: Housing Level 4, S02E26 S-Express
Armoury[]
Guns have become quite the commodity since the apocalypse began. The armoury is Abel's vault for the majority of weapons found out in the field. Handy when trading with nearby settlements. Or killing zombies. (Size: 3x3)
Level 1: Provides 10 defence; no cost (provided automatically)
Level 2: Provides 10 defence; costs 25 supplies and 3 materials; Requires level 2 Communications.
Level 3: Provides 10 defence; costs 50 supplies and 5 materials; Requires level 3 Communications.
Level 4: Provides 10 defence; costs 75 supplies and 7 materials; Requires Training Area level 4 and Communications 4.
Addons
- Recruitment stall: "I want YOU to defend Abel Township", says Uncle Sam Yao. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E03 Walking on Broken Glass
- Solar Panels: Free, renewable energy. Weather permitting. Costs 5 supplies and 1 material. Increases defence by 4.
- Fire Truck: Zombies love sirens, but hate high pressure jets. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E12 Relight My Fire. Requires level 2.
- Heavy Weapons Storage: Bazookas are bad news. Best kept away from zombies. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02ES07 War Is The Answer. Requires level 3.
- Small Arms Locker: An easy-access locker for frequently used weaponry. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02ES06 Trefoil. Requires level 2.
- Inventor's Shack: Weapons strapped to other weapons are more powerful, surely? Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E43 The Final Countdown. Requires level 4.
Hospital[]
Dr. Myers spend her waking hours here making sure the Township residents are of Abel body and mind. Maxine patches up Runners and rations the medical supplies for day-to-day ailments, maladies and sniffles. Only one Hospital allowed per base. (Size: 3x3)
Level 1: Provides 40 max. population; costs 20 supplies and 2 materials
Level 2: Provides 40 max. population; costs 30 supplies and 3 materials; Requires Janine's Farmhouse level 2.
Level 3: Provides 40 max. population; costs 30 supplies and 4 materials; Requires Janine's Farmhouse level 3.
Level 4: Provides 40 max. population; costs 40 supplies and 5 materials; Requires 400 population and Janine's Farmhouse level 3.
Addons
- Benches: Sometimes fresh air can be just as good as medicine. Costs 5 supplies and 1 material. Increases morale by 2.
- Nursery: The circle of life continues, despite the apocalypse. Costs 5 supplies and 1 material. Increases max. population + 15. Unlocked with: S02E11 The Kids Are Alright. Requires level 2.
- Psych Centre: A zombie apocalypse can affect your mental heath. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E20 Toxic. Requires level 3.
- Zombie Research Unit: Don't worry, there are no mobile specimens. Apparently. Costs 5 supplies and 1 material. Increases defence by 5. Unlocked with S02E17 The Object Is A Hungry Wolf. Requires level 2.
- Pond: Calm. Soothing. Full of ducks. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E34 Ready To Go. Requires level 4
Playground[]
It's not easy growing up during an apocalypse. Video games and films may be a rationed luxury, but swings and slides have no such restrictions. Abel's large manchild population visit more than the actual kids do. (Size: 2x1)
Level 1: Provides 5 morale; costs 5 supplies and 1 material
Level 2: Provides 5 morale; costs 15 supplies and 2 materials; Requires 150 population and level 2 Communications.
Level 3: Provides 5 morale; costs 25 supplies and 3 materials; Requires 300 population and Janine's Farmhouse level 3 and level 3 Communications.
Level 4: Provides 5 morale; costs 35 supplies and 4 materials; Requires 450 population and Janine's Farmhouse level 4 and level 4 Communications.
Addons
- Big Ground 'Chess Table': It's not rare for chess matches to draw quite a crowd. Costs 5 supplies and 1 material. Increases morale by 2.
- Solar Panel Charger: For charging batteries and portable devices. Slowly. Costs 5 supplies and 1 material. Increases morale by 2. Requires level 2.
- Projector Screen: Film Night is the highlight of the week for many in Abel. Costs 5 supplies and 1 material. Increases morale by 2. Requires level 3.
- Campfire: Marshmallows are banned ever since The Incident. Costs 5 supplies and 1 material. Increases morale by 2.
- Play Area: A play area within a play area. It's a play-area-ception. Costs 5 supplies and 1 material. Increases morale by 4. Unlocked with: S02E30 Panic. Requires level 4.
Farm[]
Funnily enough, the local supermarkets haven't been restocking nearly as frequently since the zombies appeared. In response, the residents of Abel Township have been taking advantage of Janine's farmland in a quest for self-sufficiency. (Size: 2x1)
Level 1: Provides 15 max. population; costs 10 supplies and 1 material.
Level 2: Provides 10 max. population; costs 12 supplies and 1 material; Requires 80 population, defence of at least 60% and morale of at least 60%.
Level 3: Provides 15 max. population; costs 15 supplies and 1 material; Requires 200 population.
Level 4: Provides 15 max. population; costs 15 supplies and 1 material; Requires 320 population.
Addons
- Chicken Coops: Luckily, foxes have a hard time getting past our zombie defences. Costs 5 supplies and 1 material. Increases max. population + 5. Unlocked with: S02E08 Chicken Payback
- Snack Shack: All the fried potato and baked corn you could eat. Costs 5 supplies and 1 material. Increases max. population + 5. Unlocked with: S02E04 We Used To Be Friends
- Grain Silo: Requires defending from vegetarian zombies. Costs 10 supplies and 1 material. Increases max. population + 10. Unlocked with: S02E08 Chicken Payback. Requires Farm Level 3
- Water Tower: Houses slightly cleaner water than the Abel fountain. Costs 10 supplies and 1 material. Increases max. population + 10. Unlocked with: S02E08 Chicken Payback Requires: Farm Level 3
- Improved Greenhouse: A better greenhouse means better greens. Costs 5 supplies and 1 material. Increases max. population + 10. Unlocked with: S02E33 Athena Requires Farm Level 4
Training Area[]
Runners aren't born, they're made. The is where Runners undergo a rigorous training programme to make sure they're on top form. After all, it's only a matter of time before a slow Runner becomes a dead Runner. (Size: 3x3)
Level 1: Provides 6 defence; costs 10 supplies and 1 material; Requires 80 population.
Level 2: Provides 6 defence; costs 20 supplies and 2 materials; Requires 140 population.
Level 3: Provides 6 defence; costs 30 supplies and 3 materials; Requires 220 population.
Level 4: Provides 6 defence; costs 40 supplies and 4 materials; Requires 300 population.
Addons
- Minefield Sim: Put those Minesweeper skills to good use. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E08 Chicken Payback.
- Scramble Netting: Useful for catching zombies, plus a fun training exercise. Costs 5 supplies and 1 material. Increases defence by 4.
- Weights: Bigger muscles mean stronger, faster Runners. Costs 5 supplies and 1 material. Increases defence by 4.
- Climbing Wall: Sometimes the best way to escape from zombies is "up". Costs 5 supplies and 1 material. Increases defence by 4. Requires level 3.
- Lecture/blackboard: Knowledge is power. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E16 Electric Dreams. Requires level 2.
- Balance Equipment: All Runners need good balance. This prevents them from becoming Fallers. Costs 5 supplies and 1 material. Increases defenceby 4. Unlocked with: S02E36 One Way Or Another. Requires level 4.
Laboratory[]
Dr. Myers can only take her research into the zombie outbreak so far in Abel's makeshift hospital. This specially designed research laboratory will allow for further research into the undead nightmare. Only one laboratory allowed per base. (Size: 2x1)
Level 1: Provides 6 defence; costs 10 supplies and 1 material; Requires Janine's Farmhouse level 2.
Level 2: Provides 6 defence; costs 20 supplies and 2 materials; Requires Janine's Farmhouse level 3.
Level 3: Provides 6 defence; costs 30 supplies and 3 materials; Requires Janine's Farmhouse level 4.
Addons
- Backup Generator: For when those "experiments" accidentally trip the breaker. Costs 5 supplies and 1 material. Increases defence by 4. Unlocked with: S02E25 Con Te Partiro
- Decontamination Area: It's like a shower, but more acidic. Costs 5 supplies and 1 material. Increases defence by 4. Requires: Level 2. Unlocked with: S02E28 Ghost Town.
- High-Risk Experiment Area: Off limits. Do not mention this part of the lab to anyone. Costs 5 supplies and 1 material. Increases defence by 4. Requires: Level 3. Unlocked with: S02E42 Road to Nowhere
School[]
An educated populace will make rebuilding the world much easier when the apocalypse ends. If the apocalypse ends. (Size 2x1)
Level 1: Provides 5 max. population; increases morale by 10; costs 10 supplies and 2 materials; Requires: Level 2 Farm.
Level 2: Provides 5 max. population; increases morale by 10; costs 15 supplies and 3 materials; Requires: Level 3 Farm.
Level 3: Provides 5 max. population; increases morale by 10; costs 25 supplies and 4 materials; Requires: Level 4 Farm.
Level 4: Provides 10 max. population; increases morale by 10; costs 40 supplies and 5 materials; Requires: Population of 500.
Addons
- Rabbit Hutch: Home to Roger, Jessica, Peter, and Nesquik. Costs 5 supplies and 1 material. Increases morale by 5. Unlocked with: S03E6 Career Day
- Outdoor Biology Lab: Where kids can learn to be just like Dr. Myers. Costs 5 supplies and 1 material. Increases defence by 5. Requires: Level 2. Unlocked with: S03E10 The Man Who Sold the World
- Bike Rack: Bike sheds were vetoed for obvious reasons. Costs 5 supplies and 1 material. Increases morale by 5. Requires: Level 3. Unlocked with: S03E17 Carry Me Home
- Pond: Hopper Five migrated here from the compost heap to start a family. Costs 5 supplies and 1 material. Increases morale by 5. Requires: Level 4. Unlocked with: S03E20 Only Love Can Break Your Heart
Kitchen[]
Eating is a necessity but cooking is an art. You'd be surprised what post-apocalyptic delights can be whipped up in here with some baked beans and a can of peaches. (Size: 2x1)
Level 1: Provides 20 max. population Increases morale by 10; costs 10 supplies and 2 materials; Requires: Level 2 Farm.
Level 2: Increases max. population by 10, Increases morale by 5; costs 15 supplies and 3 materials; Requires: Level 3 Farm.
Level 3: Increases max. population by 10, Increases morale by 5; costs 25 supplies and 4 materials. Requires: Level 4 Farm.
Level 4: Increases max. population by 10, Increases morale by 5; costs 40 supplies and 5 materials. Requires: Population of 450.
Addons
- Herb Garden: Parsley, sage, rosemary, AND thyme! Costs 5 supplies and 1 material. Increases max population +5. Unlocked with: S03E02 The Safety Dance
- Outdoor Food Storage: All that Marmite's got to be kept somewhere. Costs 5 supplies and 1 material. Increases max population +10. Requires: Level 2. Unlock with: S03E09 I Don't Want To Get Over You
- BBQ Area: Popular on those rare sunny days. Costs 5 supplies and 1 material. Increases morale by 10. Requires: Level 3 Unlock with: S03E11 Stray Cat Strut
Greenhouse[]
People who live in glass houses shouldn't throw stones. Unless they're throwing them at zombies. That's allowed. (Size 2x1)
Level 1: Provides morale by 10; costs 10 supplies and 2 materials; Requires: Level 2 Farm.
Level 2: Provides morale by 10; costs 15 supplies and 3 materials; Requires: Level 3 Farm.
Level 3: Provides morale by 10; costs 25 supplies and 4 materials; Requires: Level 4 Farm.
Addons
- Shed: "The Garden Armory". Shears can be dangerous! Costs 5 supplies and 1 material. Increases defence by 5. Unlocked With: S03E03 Rescue Me
- Benches: Don't hurry. Don't worry. Smell the flowers. Costs 5 supplies and 1 material. Increases morale by 10. Unlocked with: S03E08 Believe. Requires: Level 2.
- Flowerbed: Even in an apocalypse, life finds a way. Costs 5 supplies and 1 material. Increases morale by 10. Unlocked With: S03E18 I've Got a Theory.
Park[]
Who doesn't love a bit of green space? Especially when that green space is guaranteed zom-free due to being inside Abel Township's walls. Residents can relax and forget the world outside - for a while. (Size 3x3)
Level 1: Provides 10 morale; costs 100 supplies and 1 materials; Requires: 150 Population.
Level 2: Provides 10 morale; costs 200 supplies and 2 materials; Requires: 250 Population, Greenhouse level 1.
Level 3: Provides 10 morale; costs 350 supplies and 0 materials.
Addons
- Pond: Super relaxing. You might even see some ducks. Costs 25 supplies and one material. Increases morale by 4.
- Fence: To stop all the wild apples from rolling around Abel. Costs 25 supplies and one material. Increases defence by 4. Unlocked with: S04E03 Post War Blues.
- Picnic: The food might not be so luxurious any more, but you can still enjoy your rations in the sun. Costs 25 supplies and one material. Increases morale by 4. Unlocked with: S04E04 Super Bass.
- Seating: A place to rest after a few circuits of the park. Costs 25 supplies and one material. Increases morale by 4. Unlocked with: S04E09 Wake Me Up Before You Go Go Requires: Park level 2.
Hall of Runners[]
Abel Township wouldn't be nearly as prosperous or well-defended if it weren't for the hard work, commitment and courage of its runners, and so to mark Abel's anniversary, the township has come together to establish the Hall of Runners. The Hall of Runners serves to preserve the history of Abel Township, to honour those who have fallen, and to celebrate every brave soul who has served as an Abel Township Runner. To our runners, from the bottom of our hearts: thank you. We truly couldn't do it without you. (Size 1x1)
Costs 25 supplies and 3 materials. Increases morale by 15.
Statue of Sam[]
To celebrate Abel's tenth anniversary (and despite Sam's flustered protestations), the township's runners have voted to commission a statue of everyone's favourite comms officer! It's taken some work and a bit of bribery to wrangle, but between the promise of Curly-Wurlys and a DVD box set of the Tom Baker-era Doctor Who generously on loan from Dr Myers, the runners have successfully managed to convince Sam to sit for sculpting sessions. (Size 1x1)
Costs 25 supplies and 3 materials. Increases morale by 15.
Recording Studio[]
Abel Township's recording studio may have started out in a shed with a couple of cheap microphones, a short-circuiting amp, and a mouse problem, but over time, it's become a proper studio. Eagle-eyed Runners have been able to salvage some pretty impressive equipment over the years, much to the delight of the Abel's sound engineers - though there are elements of its humble beginnings that are hard to shake. Turns out, lining the walls with mattresses works a treat to block out the moans of the undead! (Size 2x2)
Originally unlocked with: S09E11 Heartbreak Hotel
Level 1: Increases morale +10; Costs 60 supplies and 2 materials Requires: Level 3 Communications
Level 2: Increases defence +15; Costs 150 supplies and 3 materials
Level 3: Increases defence +5, increases morale +10; Costs 300 supplies and 4 materials
Addons:
- Satellite Dish: Never miss a transmission again! Increases defence +2, increases morale +2; Costs 5 supplies and 1 material.
- Solar Panels: Here comes the sun. Increases morale +2, increases defence +2; Costs 5 supplies and 1 material. Requires: Level 2
- Large Satellite Dish: Bigger dish, bigger sound, right? Increases morale, increases defence; Costs 5 supplies and 1 material. Requires: Level 3
Shoe Cobbler[]
Other than a stalwart and adorable communications operator, there's very little as important to Abel Township's runners as having a good, durable pair of running shoes. Unfortunately, even the most well-made pair of trainers eventually falls apart when you're running as often as Abel's runners do - but luckily that's where Abel Township's shoe cobbler comes in! The waitlist to have your shoes repaired might be a little on the longer side given the cobbler's popularity with Abel's runners, but having your favourite pair of trainers resoled by an expert is generally considered to be well worth the wait. (Size 1x2)
Originally unlocked with: S09E15 Little Grey Cells
Level 1: Increases defence +10; Costs 60 supplies and 2 materials Requires: Level 1 Training Area
Level 2: Increases defence +5, increases population +15; Costs 150 supplies and 3 materials
Level 3: Costs 300 supplies and 4 materials
Addons:
- Bathrooms: All gender bathrooms for when you're waiting for your shoes to be fixed Increases morale +4; Costs 5 supplies and 1 material.
- Solar Panels: Keep the lights on! Increases defence +4; Costs 5 supplies and 1 material. Requires: Level 2
- Shed: For tinkering with experimental shoe designs. Hopefully we'll avoid another 'jetpack trainer' incident though. Increases defence +4; Costs 5 supplies and 1 material. Requires: Level 3
Post Office[]
Serving Able Township and the other surrounding settlements, Abel's postal workers are a surprisingly cheery lot, given how risky their deliveries can be at times. Their motto? "Neither snow nor rain nor shamblers shall stop us from delivering our mail! (Size 1x2) Originally unlocked with: S10E04 Can't Stop the Boss
Level 1: Increases population +10; Costs 60 supplies and 2 materials Requires: Level 2 Communications
Level 2: Increases morale +10, increases population +5; Costs 29 supplies and 2 materials
Level 3: Increases morale +5; Costs 50 supplies and 3 materials
Addons:
- Sorting Area: Increases morale +2; Costs 7 supplies and 1 material.
- Bike Rack: Increases morale +2; Costs 10 supplies and 1 material.
- Express Post: Increases morale +2; Costs 10 supplies and 1 material. Requires: Level 2
- Jeep: Increases morale +2; Costs 10 supplies and 1 material. Requires: Level 2
Mission Unlockable Buildings[]
Beginning in Season 2, special buildings are unlocked upon the completion of certain missions. These buildings usually have the dimensions of 1x1, normally cost 20 supplies and 3 materials, and are only allowed to be placed once per base. Beginning in Season 4, unlockable buildings become more expensive; some unlockable buildings are also larger and feature upgrades and add-ons like the main buildings.
Season 2[]
Water Treatment[]
Dr. Myers won't shut up about the Water Treatment Unit. "Think of the reduction in day-to-day stomach bugs!" and "We'll save so much medicine!" and "Oh my god! Is that a spider in my water?!"
Costs 20 supplies and 3 materials. Increases max population + 15. Unlocked With: Mummy's Hand
Vegetable Patch[]
A dedicated allotment for Abel's hobbyist gardeners. While the farm serves the township with practical, nutritious food, the vegetable patch is the place to find such luxuries as asparagus and strawberries.
Costs 20 supplies and 3 materials. Increases max population + 15. Unlocked With: All Together Now
Library[]
With electricity in short supply, books are back in fashion. History, science, philosophy...all of humanity's achievements are kept in the library. Plus, more importantly, a (now) complete set of Harry Potter books.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Canada
Tequila Shack[]
Tequila levels have been dwindling since the apocalypse, what with its base ingredient, blue agave, being in short supply near Abel. So the arrival of a fully stocked Tequila Shack has been met with great enthusiasm.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Headcount
Pharmacy[]
Closer to an old-school apothecary than a modern pharmacy. Here, residents of Abel can obtain medicines prescribed by Dr. Myers, with not a chup-a-chups lollipop or set of plastic combs to be seen.
Costs 20 supplies and 3 materials. Increases max population +20. Unlocked with: Whack-A-Mole
Paddling Pool[]
Not exactly an olympic-sized swimming pool, but the residents of Abel are used to taking what they can get. On a sunny day the paddling pool is the place to be. Even Janine can be found dipping her feet in from time to time.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: You're Rocking The Boat
Kennel[]
The dead rising from the grave. Dogs and cats living together. Yes, it's the end of the world. Thankfully, the cute faces and soft fur of the puppies and kittens at Abel Kennels are a great distraction from the zombie apocalypse.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Hounds Of Love
Electronics Repair[]
Machines and computers need to maintained. The last thing we want is for the comms equipment to stop working or the gate motors to break down during a particularly hairy mission.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Times New Roaming
Tall Radio Tower[]
Surely all radio towers are tall? Well, this one is even taller than normal. Which is useful when trying to 'Rofflenet' with settlements further afield than Abel's own backyard - like those in other continents...
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Electric Dreams
Concert Area[]
Most sets played here are acoustic, but on very special occasions enough fuel is spared to allow for use of the speakers, lights and smoke machine for one glorious rendition of Journey's "Don't Stop Believing".
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Top 40
Guiding Centre[]
A memento left by the Owl and Pussycat patrols, in case any young Abel girls fancy following in their footsteps.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Trefoil
Weather Station[]
Continuing Runner 10's research into how weather affects the zombie horde. According to Sam, so far we've concluded that snow makes them cold but still bitey, but the weather forecasts are vital for the farms.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Always Take The Weather
Sewer System[]
Does this really require elaboration? Abel is getting bigger and bigger, which means many more people. Which means a lot more...stuff. It's got to go somewhere. That somewhere is here.
Costs 20 supplies and 3 materials. Increases max population + 15. Unlocked with: No Future
Battle Statue[]
"We will take back Britain, from coast to coast, from shore to shore. Battle by battle, we will reclaim her. And let these words ring: that this day, this battle, has not been the end of the beginning. It is the beginning of the end."
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Galvanize
Map[]
Non-Runners tend to rarely leave Abel, so this is the closest they'll get to exploring the surrounding countryside. The fact that it's marked with known locations of zombies makes them feel better about not getting out much.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: London Calling
Recycling Area[]
The zombie apocalypse is exactly the sort of thing the environmental lobby had in mind when it first introduced the idea of recycling. Well, maybe not exactly, but they no doubt feel vindicated anyway. If they're still alive.
Costs 20 supplies and 3 materials. Increases max population +20. Unlocked with: Interview With a Girl Guide
Boat Racks[]
It seemed like such a good idea at the time, but Abel Township's location makes these mostly impractical. Still, sometimes it's nice to sit in one of the boats and pretend you've escaped into the ocean. Bliss.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Zombies, Row!
Raw Materials Storage Area[]
Finally, a dedicated area to drop off your building materials for the ongoing development and upkeep of Abel. Janine was starting to get pretty annoyed with the clutter in the farmhouse living room.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Zombies, Climb!
Gaming Area[]
It's rare to walk past the gaming lounge and not hear a die being rolled, a hand of cards being dealt or the happy laughter of friends playing together. Demons and Darkness takes place every Thursday, if you're interested.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Zombies, Stretch!
Wind Turbine[]
This is the first time the English climate has been a reason to celebrate. The regular windy weather means a regular supply of clean, renewable power with which to power so called "non-vital" electronics, like TVs.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Search And Rescue
Shooting & Archery Range[]
This will improve the shooting accuracy of the residents of Abel. Part training, part recreation, there's always someone here trying their hand at beating the Township high score.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Circuit Training
Zen Garden[]
Sometimes it's nice to take some time out surrounded by nature and forget that you exist in a tiny bubble of humanity with only a wire gate separating you from the horde of undead outside. If you can.
Costs 20 supplies and 3 materials. Increases morale +5. Unlocked with: Actual Cannibal Rescue Mission
Composting Area[]
Organic waste can be safely disposed of here and recycled into fertiliser. If you look closely you might be able to spot Hopper Five, a happy frog who has taken up residence in the soggy warmth of the compost pile.
Costs 20 supplies and 3 materials. Increases max. population +15. Unlocked with: Sweet Escape
Electronics Shack[]
"The Comms Shack", Sam Yao pouted, "is the only shack in Abel Township. Can't we call this the Electronics... Centre? What about the Electronics Storehouse? ...Electronics Boutique?"
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Quartermaster
Bike Shed[]
Handy for storing bikes, yes, but also quite useful for the odd sneaky cigarette break or make-out session. Though perhaps not both at the same time. That's really frowned upon.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Zombies, Bike!
Orchard[]
It can be hard to eat your five-a-day when under constant threat from zombie marauders. Since the orchard was planted, however, people won't stop eating apples. Who knew freely available fruit would be so popular?
Costs 20 supplies and 3 materials. Increases max. population +15. Unlocked with: Going Underground
Season 3[]
PA System[]
Janine's jury-rigged loudspeakers meant Sam's dulcet tones were mostly kept for Runners' ears only. But this custom system probably won't break down half so often!
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Break Your Heart
Debriefing Room[]
Amelia's had the Ministry requisition a soundproof pod for her, complete with comms equipment. Abel's leaky as a sieve, she says, and she needs somewhere to hold her private conversations.
Costs 20 supplies and 3 materials. Increases defence +5. Unlocked with: Rescue Me
Solar Panels[]
Cannibalised from the roof of the Comansys building. Unfortunately, Janine vetoed all suggestions of bringing back any giant bears, carousels or pirate ships.
Costs 20 supplies and 3 materials. Increases population + 15. Unlocked with: Left To My Own Devices
Runner 8 Memorial[]
Sara Smith. Runner, Mother, Hero.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Walk of Life
Nostalgia Room[]
After rescuing the Jimmy's Jaunts memorabilia, people have been putting their favourite items from the Time Before in here. There's a single copy of Heat Magazine, to remember a time when celebrity cellulite seemed important.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Life's A Happy Song
Kitten Pen[]
With the Internet no longer around, cat pictures are a lot harder to come by. As such, Sam sees it as his duty to capture these furballs using ASCII art and share them via Rofflenet.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Stray Cat Strut
Goat Pen[]
Lactose intolerance is not to be taken lightly even in the apocalypse. These clever little fellows have a knack for breaking free, though - you should let Janine know if you spot them anywhere they shouldn't be...
Costs 20 supplies and 3 materials. Increases max population + 10. Unlocked with: Ready To Start
Evacuation Zone[]
That treetop research centre gave Janine an idea - escaping upwards in the event of zombie attack is a good plan. She made some vague motions toward preventing the children from playing there, but didn't try too hard.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Keeper of Secrets
Archive Room[]
Sam voiced his concerns about how much of the apocalypse's history was going undocumented; Janine agreed, and so the archive room keeps a record of humanity's struggle against the zombie menace.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Battle Born
Hydroponics Room[]
Abel should devote some valuable research time to botany - investigating the effects of those calming plants could lead to a breakthrough.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Descent
Makeshift Court[]
Everybody deserves a fair trial. After Runner 4's brush with death, Janine was keen to expel The Ministry's firing squad from Abel and take the first steps to reinstate the rule of law.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Sin In My Heart
Workshop[]
It's time to try to make something out of the technological bits and pieces the Runners bring in. Might even come in handy some day.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Your Cheatin' Heart
Youth Centre[]
With hordes of the undead just outside the walls, it's more important than ever to keep kids off the streets and out of trouble.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Return To The Forbidden Planet
Cider Press[]
Birthplace of Cheeseman's finest Truth or Dare cider. Zoe criticized it for being "dry as a mummy's jock-strap", but there aren't many alternatives nowadays.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: The Road Goes Ever On And On
Psychotherapy Room[]
It's good to talk. Things have only got more stressful since the fall of humanity, so being able to respond to challenging situations with resilience is a must. Especially when those challenging situations want to eat your brains.
Costs 20 supplies and 3 materials. Increases morale +10. Unlocked with: Where's Your Head At
Dive Training Area[]
Infiltrating the Laetitia Greenwald will require Runners to be fully proficient in diving and underwater maneuvers. When it's warm, this place doubles up as an extra shower area.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Submission
Cryo Freezers[]
The good thing about cryogenically frozen Abel residents is that they take up a lot less room and eat a lot less food. It's just a shame that letting anyone out runs the risk of being mind controlled and dooming humanity. Again.
Costs 20 supplies and 3 materials. Increases max. population +10. Unlocked with: Upside Down
Emergency Shelter[]
New Canton's evacuees need somewhere to live, but there's no way Abel can hold them all just yet. This will have to do until we can build enough living space.
Costs 20 supplies and 3 materials. Increases max population +15. Unlocked with: It's Raining Again
Psychiatric Detention Room[]
Janine's ordered this small room to be lined with mattresses, and fitted with soft restraints. Just in case.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Love Is A Stranger
Extra Perimeter Defences[]
It's more important than ever for the zombies to get nowhere near Abel.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Bad Moon Rising
Extra Greenhouse[]
Professor Downes has arranged for a spare greenhouse to be sent to Abel. A sign of the Henley compound re-engaging with the world? Or just making room for more miniature lampposts?
Costs 20 supplies and 3 materials. Increases max population + 15. Unlocked with: The Milkman Of Human Kindness
Paved Track Area[]
Janine was impressed by the Royal Rollers - it's worth training in all available techniques for zom-fighting.
Costs 20 supplies and 3 materials. Increases defence +10. Unlocked with: Rollercoasters
Rollercoaster Car[]
Hey, call it a trophy for what you've been through this year, rescued from the wreckage of the Ice Cream Cone Towers. Dr. Lobatse describes to the kids what being in a rollercoaster was like, and Sam and Ed rock it from side to side to give the rough effect.
Costs 20 supplies and 3 materials. Increases morale +15. Unlocked with: Sacrifice
Season 4[]
Dumpsters[]
It's about time Abel Township invested in these, given how popular they are as hiding places from zoms! At least if all the walls and defences fail everyone has somewhere to hole up in as a very, very last resort...
Increases defence +10; Costs 50 supplies and 2 materials. Unlocked with: S04E08 With A Little Help From My Friends
Cultural Centre[]
Most cultural centres are now overrun by zombies, so Janine has approved the construction of this building at Abel. Anyone can add keepsakes or stories to preserve their cultural background for the next generation. (Size 2x2) Unlocked with: S04E11 Lullaby
Level 1: Increases morale +10; costs 80 supplies and 1 material. Requires: Level 2 Communications
Level 2: Increases defence +10; costs 200 supplies and 2 materials.
Level 3: Increases morale +10; costs 300 supplies and 3 materials.
Addons
- Benches: A place to sit, relax and chat. Costs 25 supplies and 1 material. Increases morale +4.
- Completed Fence: To keep all the culture in. Costs 25 supplies and 1 material. Increases defence +4. Unlocked with: S04E15 Sweet Things
- Flags: Blowin' in the wind. Costs 25 supplies and 1 material. Increases morale +4. Unlocked with: S04E21 In Da Club
- Windows: Let in the light. Costs 25 supplies and 1 material. Increases morale +4. Requires: Level 2
Swap Shop[]
S-W-A-P-S-H-O-P, it's a Swap Shop! Less than a proper shop, more than a free-for-all. Here people can trade all of those odd items for other odd items, like stuffed toy dinosaurs for that most coveted of condiments, Brown Sauce.
Increases morale +10; costs 50 supplies and 2 materials Unlocked with: S04E18 Down Down
Graveyard[]
The Forest of Fallen Runners is for runners only, so the rest of Abel's residents can rest in peace here. Just because the dead don't always stay that way these days doesn't mean they don't deserve a proper burial.
Increases max. population + 15; Costs 50 supplies and 2 materials. Unlocked with: S04E22 Runaway Baby
Art Shop[]
Art-as-recreation for all ages has made a comeback, partly because it doesn't need any electricity. Art supplies can be picked up here, and some people even run the odd class or two!
Increases morale +10; costs 50 supplies and 2 materials Unlocked with: S04E26 Grown Ups
Market[]
Abel's become something of a trading hub around the area, so a proper market was inevitable. Who will buy this wonderful morning? Quite a lot of people as it turns out.
Increases max. population +15; Costs 50 supplies and 2 materials. Unlocked with: S04E30 We Are Golden
Burn Site[]
People create a lot of mess. Who knew? Without this burn site, the township would be drowning in junk. Anything totally beyond salvaging and too heavy to safely move outside of Abel gets thrown here.
Increases defence +10; Costs 50 supplies and 2 materials. Unlocked with: S04E33 One Of Us
Season 5[]
Propaganda Centre[]
The Ministry's base of operations for putting out (mis)information about Janine, Sam, and anyone who's ever helped Abel. Ian Golightly can truly set his creativity free here. (Size 1x2) Unlocked with: S05E01 You Spin Me Round
Level 1: Increases morale +15; costs 50 supplies and 2 materials. Requires: Level 2 Communications
Level 2: Increases defence +15; costs 100 supplies and 3 materials. Requires: Level 3 Communications
Level 3: Increases defence +15 and morale +15; costs 200 supplies and 4 materials. Requires: Level 4 Communications
Addons
- Printing Press: Posters, pamphlets, cartoons of people Ian doesn't like - they're all born here. Costs 25 supplies and 1 material. Unlocked with: S05E02 Run To You
- Materials Distribution Jeep: To spread the truth far and wide. Costs 25 supplies and 1 material. Requires: Level 2
- Podium: If you're standing behind this, you must be worth listening to. Right? Costs 25 supplies and 1 material. Requires: Level 2
- Classified Documents: We can't give everything away. Costs 25 supplies and 1 material. Requires: Level 3
Guard Barracks[]
No-one likes be woken up in the middle of the night for a shift change, so the guards have got their own barracks. Even with that military discipline socks still get left on the floor...
Increases defence +5; Costs 50 supplies and 2 materials. Unlocked with: S05E03 Thorn In My Side
Rations Bay[]
So many things we took for granted pre-apocalypse are now precious resources, and need to be carefully rationed. At least, that's what's Ian says. (Size 1x2) Unlocked with: S05E05 Voodoo Child
Level 1: Increases max population +10; costs 50 supplies and 2 materials
Level 2: Increases max population +10; costs 100 supplies and 3 materials Requires: Level 1 Kitchen
Level 3: Increases morale +20, increases max population +10; costs 200 supplies and 4 materials Requires: Level 2 Kitchen
Addons:
- Ration Book Distribution Station: Ration Books available here - Ministry tested, Ian approved. Costs 25 supplies and 1 material. Increases max population +5. Unlocked with: S05E07 Sail Away
- Razor Wire: No one will get their hands on those beans without proper authorisation. Costs 25 supplies and 1 material. Increases defence +5. Requires Level 2
- 'Mystery' Soup Tureen: It may not always be delicious, but it'll keep you going. Costs 25 supplies and 1 material. Increases morale +5. Requires Level 2
- Trading Post: Swap your spares, maybe get the right ingredients for that Paella recipe you've been dreaming about... Costs 25 supplies and 1 material. Increases morale +5. Requires Level 3
- Luxury Goods Stall: More and more things have been considered 'luxuries' lately... Costs 25 supplies and 1 material. Increases max. population by 5. Requires Level 3
Note: The Rations Bay can be built an infinite number of times.
Loyalty Centre[]
Ian's favourite place. Here he can extoll the virtues of the Minister's work and use any and all means necessary to persuade anyone still reluctant to see the light, and join the Ministry's cause.
Increases max. population +10; Costs 50 supplies and 2 materials. Unlocked with: S05E08 Liar Liar
Prison[]
Where Abel's less compliant residents go to think about what they've done. Normally reserved for proper criminals, but when the Ministry's in charge what constitutes a crime is up for debate. (Size 1x2) Unlocked with: S05E10 Wrong Song
Level 1: Increases max. population +20; Costs 50 supplies and 2 materials.
Level 2: Increases max. population +20; Costs 100 Supplies and 2 materials
Level 3: Increases defence +20, increases max. population +20; Costs 200 Supplies and 4 materials
Addons:
- Confiscated Items Box: They'll get their stuff back when they leave. Maybe. Costs 25 supplies and 1 material. Increases defence +5.
- Wire-topped fences: To keep people in. And out. Costs 25 supplies and 1 material. Increases defence +5.Unlocked with: S05E12 Everything Is Beautiful
- Firing Range: Just for target practice... right? Costs 25 supplies and 1 material. Increases defence +5. Unlocked with: S05E18 Here Comes The Rain Again Requires Level 2
- Vegetable Patch: A little peace in a hostile place. Costs 25 supplies and 1 material. Increases morale +5. Requires Level 3
- Exercise Yard: It's important to stay active, even if you're locked up. Costs 25 supplies and 1 material. Increases morale +5 Requires Level 3
The Minister's Quarters []
Every great leader needs somewhere private they can retire to, plan their next moves and entertain important guests. The fact they're nicer than everyone else's is just coincidence.
Increases population +10; Costs 50 supplies and 2 materials. Unlocked with: S05E10 Wrong Song
Experimental Crop Field[]
Owen's parting gift to Abel was to use his farming know-how to work with Veronica, breeding hardy crops which can be grown almost everywhere. Seems like a fitting memorial.
Increases morale +10; Costs 50 supplies and 2 materials. Unlocked with: S05E18 Here Comes The Rain Again
Veronica's Development Labs[]
Hubble, bubble, toil and trouble - sounds like many of Veronica's weird and wonderful science experiments. At least with her own labs any mishaps will be contained. Hopefully.
Increases defence +10 and morale +10; Costs 50 supplies and 2 materials. Unlocked with: S05E20 Stay Alive
Season 6[]
Research Centre[]
For humanity's continued survival, someone's got to keep researching things other than a cure for the zombie plague. It might as well happen at Abel. (Size 2x2) Unlocked with: S06E01: King of My Castle
Level 1: Increases morale +10; Costs 60 supplies and 2 materials.
Level 2: Increases defence +15, increases population +15; Costs 150 supplies and 3 materials
Level 3: Increases defence +20, increases morale +10; Costs 300 supplies and 4 materials
Addons:
- Runner Test Track: Scientists need exercise too... Costs 25 supplies and 1 material. Increases defence +4
- Staff Breakout Area: Sometimes the best thing to do is nothing at all. Costs 25 supplies and 1 material. Increases max. population +4. Requires Level 2
- Biome: A controlled environment to grow just about anything. Costs 25 supplies and 1 material. Increases morale +4. Requires Level 3
- Journals Library: Endless shelves of journals... a researcher's dream. Costs 25 supplies and 1 material. Increases max. population +4. Requires Level 3
Butchers[]
At the butchers', you can find the basis for the full English fry-up, bangers and mash, and the glorious Sunday roast.
Increases population +15; Costs 25 supplies and 1 material. Unlocked with: S06E05: Your Woman
Sheep Fold[]
On a long, sleepless night, why not come down and count some literal sheep? The lambs are especially cute, and are always in need of a bottle.
Increases population +10; Costs 20 supplies and 1 material. Unlocked with: S06E05: Your Woman
Swimming Pool[]
Running is great exercise, but swimming is too! Since it's inadvisable to swim in potentially zom-infested waters, Abel now has its own pool, complete with slide!
Increases morale +10; Costs 50 supplies and 2 materials. Unlocked with: S06E05: Your Woman
Warehouse[]
Abel's become a real hub, so there's a need to store everything that's made and is passing through. You can find everything from scavenged special ops equipment to rare DVDs here! (Size 2x2) Unlocked with: S06E07: Lessons in Love
Level 1: Increases population +20; Costs 250 supplies and 1 material.
Level 2: Increases morale +10, increases max. population +20, Costs 400 supplies and 2 materials
Level 3: Increases morale +20, increases max. population +30; Costs 500 supplies and 4 materials
Addons:
- Administration Office: We tried to keep the bureaucracy to a minimum... it didn't work. Costs 25 supplies and 1 material. Increases defence +4
- ERF Cache: The ERF were involved in some pretty daring missions pre-apocalypse, plus they left us a truck. We're big fans. Costs 25 supplies and 1 material. Increases defence +4 Requires Level 2
- Buggy: To move small items around. And more importantly, for Warehouse Racing. Costs 25 supplies and 1 material. Increases morale +4 Requires Level 2
- Secret Boardgames Stash: Someone got sick of their meeples going missing, so now they're stored in this top secret container. Costs 25 supplies and 1 material. Increases morale +4 Requires Level 3
Multifaith Space[]
Abel's made room for a multifaith worship space for anyone who wishes to use it. Many churches, mosques, and synagogues have been infested by zombies, but people still have a need to practice religion.
Increases morale +10; Costs 50 supplies and 2 materials. Unlocked with: S06E09: King of Dreams
Car Park[]
Once thought to be the greatest threat to humanity's future, most cars are now rusting, makeshift zom cages. They are useful for quick get-aways however, and now that Abel has quite a few they need to be put somewhere.
Increases defence +10; Costs 50 supplies and 2 materials. Unlocked with: S06E11: Space Oddity
Server Room[]
It just wouldn't be an apocalypse without some sort of tech running amok. For Abel to fight tech it needs to have it, which is where a big bank of servers comes in handy.
Increases defence +10; Costs 50 supplies and 2 materials. Unlocked with: S06E13: Windmills of Your Mind
Crèche[]
Babes need a lot of looking after, but the demands of post apocalyptic life mean parents often can't be around for their children. Little ones can be left here safe and secure.
Increases population +10; Costs 50 supplies and 2 materials. Unlocked with: S06E15: What What Have I Done To Deserve This?
Season 7[]
Bakery[]
The smells coming from Abel Bakery are enough to turn even the most stoic New Canton refugee as warm and fluffy as the cupcakes it produces. Sam is gunning to host the next Great Abel Bakeoff, and is especially excited to finally bust out his Mary Berry impression. (Size 2x2) Unlocked with: S07E01 Sorry For Party Rocking
Level 1: Increases morale +10, Increases population +10; Costs 200 supplies and 1 material Requires: Level 1 Flour Mill
Level 2: Costs 300 supplies and 2 materials Requires: Level 2 Flour Mill
Level 3: Removes -10 population; Increase max population +30; Costs 350 supplies and 3 materials Requires: Level 3 Flour Mill
Addons:
- Covered Seating: Enjoy your cake while peoplewatching. Costs 35 supplies and 1 material. Increases morale +4.
- Storage Shed: Baking ingredients are some of the most valuable apocalypse commodities. Costs 40 supplies and 1 material. Increases max population +15. Requires: Level 2
- Flour Pallet: CARRRBBBBSSS Costs 30 supplies and 1 material. Increases max population +15. Requires: Level 3
Carpentry Workshop[]
Filled with the smell of sawdust and the whirring of drills, the carpentry workshop is responsible for producing all stakewalls, wooden pikes, and cute kitchen cabinets the base could ask for. While it may take longer than assembling flat-pack furniture, there's nothing like laying out a home cooked meal or battle strategy on a table you built yourself. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking
Level 1: Increases defence +10; Costs 60 supplies and 2 materials.
Level 2: Increases defence +5, increases population +15, Costs 150 supplies and 3 materials.
Level 3: Increases defence +5, increases morale +10, Costs 250 supplies and 4 materials.
Addons:
- Improved Yard: So tidy! Costs 25 supplies and 1 material. Increases morale +4.
- Truck: Essential transport. Costs 25 supplies and 1 material. Increases defence +4.
- Shed: For the odd big of wood, and lesser used tools... Costs 25 supplies and 1 material. Increases morale +4. Requires: Level 2
- Office: Workin' 9-5 Costs 25 supplies and 1 material. Increases max population +4. Requires: Level 2
Clock Tower[]
Dubbed "Baby Ben" by Sam and Maxine, the clock tower is a popular meeting post for the residents of Abel. Being one of the tallest buildings in Abel, it also serves as an excellent look-out for those needing a high vantage point.
Increases population +15; Costs 50 supplies and 2 materials.Unlocked with: S07E01: Sorry For Party Rocking
Flour Mill[]
At the Abel flour mill, wheat is turned into the basis for everything from chapatis to tiger bread to that rare special birthday cake. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking
Level 1: Increases population +10; Costs 200 supplies and 1 material
Level 2: Increases defence +10, Costs 300 supplies and 2 materials
Level 3: Costs 350 supplies and 4 materials Requires: Level 3 Farm
Addons:
- Tractor: What can we say, it's cute and yellow. Costs 35 supplies and 1 material. Increases morale +4.
- Grain: Commandeering every last green patch. Costs 25 supplies and 1 material. Increases population +4. Requires: Level 2
- Office: The lair of the Flourmistress. Costs 40 cupplies and 1 material. Increases morale +2, increases population +2. Requires: Level 3
Garage[]
Keeping the few vehicles on the base in tip-top condition could be the difference between victory and defeat at the hands of the zombie horde, so having a working garage is essential. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking
Level 1: Increases defence +10; Costs 60 supplies and 2 materials.
Level 2: Increases defence +5, increases population +15, Costs 150 supplies and 3 materials
Level 3: Increases defence +5, increases morale +10, Costs 250 and 4 materials
Addons:
- Administrator's Office: Home of the car whisperer. Costs 25 supplies and 1 material. Increases max population +4.
- New Car Park: Cars are loud, so these days they're mostly parked up here. Costs 25 supplies and 1 material. Increases morale +4. Requires: Level 2
Pub[]
The second (and final) stop on the Abel township pub crawl. Come play pool and enjoy a refreshing zomtini (just... don't ask what's in it).
Increases morale +25; Costs 25 supplies and 2 materials. Unlocked with: S07E01: Sorry For Party Rocking
Stable[]
Abel's three newest "runners" might be a little skittish at first, but they sure are partial to an apple or a sneaky sugar cube.
Increases morale +20; Costs 50 supplies and 2 materials. Unlocked with: S07E03: Mr Brightside
Outdoor Movie Theatre[]
The outdoor movie theatre may use an (in Janine's words) 'unconscionable' amount of power, but once in a blue moon, the township's residents are able to convince her to use the backup generator. Under the stars and in the company of your friends, there's no better place to be. (Size 2x2) Unlocked with: S07E06: Sleep When I'm Dead Requires: Level 1 Cultural Centre
Level 1: Increases morale +10; Costs 250 supplies and 1 material.
Level 2: Increases population +10, decreases morale -5; Costs 400 supplies and 2 materials.
Level 3: Increases morale +5, Costs 500 supplies and 4 materials.
Addons:
- Tarp Cover: It's the UK, it rains a lot here. Costs 30 supplies and 1 material. Increases morale +4.
- Snack Shack: Abel's lot are almost as ravenous as the zombies. Costs 40 supplies and 1 material. Increases max population +4. Requires: Level 2
- Ticket Booth: Developing a finely-tuned post-apocalyptic bartering system. Costs 60 supplies and 1 material. Increases population +4. Requires: Level 3
V-Type Containment Area[]
While it may not be the prettiest block in all of Abel Township, the V-Type Containment Area is certainly one of the most secure. A windowless concrete box with a six inch iron gate, surrounded by tall stone walls, surrounded by barbed wire, surrounded by a trench - it's not a surprise that some Abel residents have nervously taken to calling the V-Type Containment Area "Azkaban". (Size 2x2) Unlocked with: S07E06: Sleep When I'm Dead
Level 1: Increases defence +10; Costs 250 supplies and 1 material.
Level 2: Increases max population +20, increases defence +10; Costs 400 supplies and 2 materials. Requires: Level 3 Hospital
Level 3: Increases max population +10; Costs 500 supplies and 4 materials.
Addons:
- Sniper Nests: Not safe for birds. Costs 25 supplies and 1 material. Increases defence +4.
- Extra Gate: We heard you like gates. Costs 25 supplies and 1 material. Increases morale +4. Requires: Level 2
Bonfire[]
It turns out camping around a bonfire is a lot more relaxing within the safe confines of Abel's walls. The opportunities for entertainment around the bonfire are endless, from toasting marshmallows to telling ghost stories. If all else fails, Sam can always be counted on to break out his ukulele for a stirring ABBA medley.
Increases morale +10; Costs 20 supplies and 1 material. Unlocked with: S07E13: Castle's Burning
Well[]
Though people haven't used money in years, it's not uncommon to find people tossing pennies into the Abel's well to make wishes. Janine mostly just wishes people would stop contaminating a perfectly acceptable water supply with loose change.
Increases morale +10; Costs 30 supplies and 1 material. Unlocked with: S07E16: I'm The Shark In The Water
Season 8[]
Arcade[]
The first couple of times a group of survivors turned up at Abel with an old arcade cabinet in tow, Sam was surprised and delighted and gave them a hero's welcome. Once it became clear the "saving our digital heritage" was a more common impulse than you might think, the excitement wore off, but the size of Abel's arcade grew. Just don't unplug the Frogger machine.
Increases morale +15; Costs 50 supplies and 4 materials. Unlocked with: S08E01 Between the Devil and the Deep Blue Sea
High School[]
The teenagers of Abel Township were starting to get a little tired of trying to squeeze behind desks built for primary schoolers, so Janine has agreed to set up a dedicated high school for Abel's older students. It might not be Degrassi High, or even the Breakfast club, but the drama, dedication and teen fashion on display at Abel High is a wonderful reminder of the resilience of our young people. (Size 2x2) Unlocked with: S08E01 Between the Devil and the Deep Blue Sea
Level 1: Increases population +10; Costs 60 supplies and 2 materials. Requires: Level 2 School
Level 2: Increases morale +10, increases population +5; Costs 150 supplies and 3 materials. Requires: Level 3 School
Level 3: Increases morale +5, increases population +5; Costs 300 supplies and 4 materials.
Addons:
- Quad: For Runners Five in the making. Costs 25 supplies and 1 material. Increases defence +4. Unlocked with: S08E02 Aftershock
- Veggie Patch: We found an oddly shaped turnip here that the kids grew very fond of. Costs 25 supplies and 1 material. Increases max population +4. Requires: Level 2
- Basketball Court: Mostly because it's a more reasonable size than cricket or rugby. Costs 300 supplies and 4 materials. Increases morale +4. Requires: Level 3
Physiotherapy Building[]
With the increase in access to medical supplies, and a couple of new additions to the township's medical team, the residents of Abel are glad to have a dedicated physiotherapy centre to help those in recovery.
(Size 2x2) Unlocked with: S08E01 Between the Devil and the Deep Blue Sea
Level 1: Increases morale +10; Costs 60 supplies and 2 materials. Requires: Level 2 Hospital
Level 2: Increases morale +5, increases population +15; Costs 150 supplies and 3 materials. Requires: Level 3 Hospital
Level 3: Increases morale +5, increases population +5; Costs 300 supplies and 4 materials.
Addons:
- Garden: A serene contemplation or walking area. Guaranteed zom-free. Costs 25 supplies and 1 material. Increases max population +4.
- Pool: For some low-impact cardio, and the rare British summer. Costs 25 supplies and 1 material. Increases morale +4. Requires: Level 2
- Outdoor Gym: Keeps those boring physio exercises fresh. Costs 24 supplies and 1 material. Increases defence +4. Requires: Level 3
Tailor[]
Since it's no longer as easy to procure clothes, the residents of Abel Township have taken to mending and upcycling their own clothes rather than simply discarding them. Having a trained tailor in town who actually knows their way around a sewing machine, has been a boon to the township.
Increases max population +15; Costs 25 supplies and 3 materials. Unlocked with: S08E01 Between the Devil and the Deep Blue Sea
Rofflenet Café[]
Now that the servers are stable enough to handle more than just a handful of users at any given time, Abel Township's first Rofflenet Café is finally open! Payment methods currently accepted are: tinned food, batteries, antibiotics, laundry detergent, and Curly Wurlys.
(Size 1x2) Unlocked with: S08E16 Icebreaker
Level 1: Increases population +10; Costs 60 supplies and 2 materials. Requires: Level 3 Communications
Level 2: Increases morale +10, increases population +5; Costs 150 supplies and 3 materials. Requires: Completion of S08E19 Dear Alice
Level 3: Increases morale +10, increases population +5; Costs 300 supplies and 4 materials. Requires: Level 4 Communications
Addons:
- Backup Generator: You won't have to drink your coffee in the dark with this backup! Increases morale +4; Costs 35 supplies and 1 material.
- Encryptor: Keep your embarassing messages safe from prying eyes. Increases defence +6; Costs 40 supplies and 1 material. Requires: Level 2
- Tower: Can be used to boost signals, or as a climbing frame. Increases defence +4; Costs 30 supplies and 1 material. Requires: Level 3, 400 population
Cycle Shop[]
Need a flat tire pumped, a gear chain fixed, or some really cool flame decals? Abel's cycle shop is the place to go!
Increases population +10; Costs 50 supplies and 4 materials Unlocked with: S08E16 Icebreaker
Rainwater Tanks[]
Clean water is always a concern for communities attempting to rebuild after any kind of disaster. Luckily (though it depends who you ask), Abel does tend to get a lot of rain, which they've chosen to take advantage of by building large rainwater tanks.
Increases population +15; Costs 50 supplies and 4 materials. Unlocked with: S08E16 Icebreaker
Pottery Kiln[]
Swing by Abel's pottery kiln and you too can reenact that scene from Ghost. Or, you know, learn how to create beautiful and useful ceramics. It's your call!
Increases morale +15; Costs 25 supplies and 3 materials. Unlocked with: S08E16 Icebreaker
Hay Bale Maze[]
Abel's annual hay bale maze is always a hit with the younger members of the community! Just make sure to always go with a friend... and ignore the rumours of a zombie minotaur lurking at the heart of it.
Increases morale +15; Costs 25 supplies and 3 materials. Unlocked with: S08E16 Icebreaker
Town Hall[]
As Abel Township grows, so does the importance of ensuring that residents feel heard. The town hall serves as a place for Abel's community to voice their thoughts and concerns to the local and regional officials in attendance.
(Size 1x2) Unlocked with: S08E19 Dear Alice
Level 1: Increases morale +10; Costs 60 supplies and 2 materials. Requires: 500 population.
Level 2: Increases morale +5, increases population +15; Costs 150 supplies and 3 materials. Requires: Completion of mission
Level 3: Increases morale +5, increases population +5; Costs 300 supplies and 4 materials.
Addons:
- Solar Panels: Abel's going green! Increases max population +4; Costs 35 supplies and 1 material.
- Shed: Make sure you lock up. Increases defence +4; Costs 25 supplies and 1 material. Requires: Level 2
- Outdoor Seating: The perfect spot for a clandestine meeting. Increases morale +4; Costs 25 supplies and 1 material. Requires: Level 3
Museum[]
Despite initially being built as a simple storage unit, the Abel museum has grown to house dozens of notable artefacts from during and before the zombie outbreak. Objects of note include Sara Smith's dog tags, the missile launcher that shot down Van Ark's helicopter, a portrait of Amelia Spens (possibly painted by the prime minister herself), and an early edition of Harry Potter and the Philosopher's Stone.
(Size 1x2) Unlocked with: S08E30 Lady In Red
Level 1: Increases population +10; Costs 60 supplies and 2 materials.
Level 2: Increases morale +10, increases population +5; Costs 150 supplies and 3 materials.
Level 3: Incrases morale +5; increases population +5; Costs 300 supplies and 4 materials.
Addons:
- Shed: Keep your spare artefacts close to hand. Increases defence +4; Costs 40 supplies and 1 material.
- Fountain: Recreated your favourite sitcom opening theme. Increases morale +6; Costs 40 supplies and 1 material. Requires: Level 2
- Garden: Stop and smell the flowers. Increases morale +10; Costs 40 supplies and 1 material. Requires: Level 3
Season 9[]
Duck Pond[]
Abel Township's duck pond was initially meant as a place of quiet and contemplation, but despite the serenity of its water lilies and the cuteness of its ducklings, it unfortunately seems to have attracted the attention of one very horrible goose. Approach at your own risk!
Increases morale +5; Costs 20 supplies and 3 materials. Unlocked with: S09E02 Back Home Again
LARPing Camp[]
Sam and Paula's passion project has finally come to life with Abel Township's brand new LARPing Camp. Join one of Sam's sprawling Demons and Darkness campaigns, battle dragons and warlocks and absolutely zero zombies, and become the hero in your very own adventure! Plus, sometimes you get to bonk other players with foam swords, which is always a bonus.
(Size 2x2) Unlocked with: S09E02 Back Home Again
Level 1: Increases morale +10; Costs 60 supplies and 2 materials.
Level 2: Increases population +15; Costs 150 supplies and 3 materials.
Level 3: Increases morale +5, increases population +5; Costs 300 supplies and 4 materials.
Addons:
- Benches: Also good for standing on to make dramatic speeches. Increases morale +2; Costs 5 supplies and 1 material.
- Bunting: Authentic fantasy medieval bunting. Increases morale +2; Costs 5 supplies and 1 material. Requires: Level 2
- Snack Tents: A LARP Army marches on its stomach. Increases morale +2; Costs 5 supplies and 1 material. Requires: Level 3
- Stables: Who doesn't need a trusty steed? Increases morale +3; Costs 5 supplies and 1 material. Requires: Level 3
Therapy Office[]
Given the stress of living through the zombie apocalypse, and the toll taken on mental health and morale, it's no wonder that a therapist's office has been such a warmly-welcomed addition to the healthcare available at Abel Township. Here, Abel's citizens can work with qualified mental health care professionals to access support and treatment - whether that's working through trauma, processing the stress of the last few years of the apocalypse, or simply talking out their thoughts and feelings with a supportive and well-trained professional.
(Size 2x2) Unlocked with: S09E05 Sandstorm
Level 1: Increases morale +15; Costs 70 supplies and 2 materials. Requires: Level 3 Hospital
Level 2: Increases morale +5; Costs 0 supplies and 0 materials.
Level 3: Increases morale +10, increases population +20; Costs 0 supplies and 0 materials.
Addons:
- Pond: If you look carefully you can spot Hopper 5. Increases morale +4; Costs 5 supplies and 1 material.
- Benches: Sit down and smell the roses. Increases morale +4; Costs 5 supplies and 1 material. Requires: Level 2
- Garden: A small garden filled with relaxing flowers. Increases morale +4; Costs 5 supplies and 1 material. Requires: Level 2
- Balcony: A nice place to look out over Abel Township. Increases morale +5; Costs 5 supplies and 1 material. Requires: Level 3
Rock Climbing Wall[]
Devotees of rock climbing and bouldering will be thrilled with Abel Township's new rock climbing wall! For those new to the sport and nervous about scaling a 15 meter wall, never fear - the harnesses and safety equipment are top of the line, and there are classes available for those who need a little extra support. There are also plenty of more approachable climbs with padded floors where newbies can get to grips with the basics without risking injury. Swing by with your most trusted spotter, blow off some steam, and try your hand at defying gravity!
Increases morale +10; Costs 30 supplies and 3 materials Unlocked with: S09E10 On the Run
Trampoline[]
Though definitely one of the more... unexpected bits of equipment ever salvaged by a group of Runners, Abel's trampoline has been a smash hit with the township's young and young at heart. Dr Myers is anxious to avoid any trampoline-related injuries, however, so Janine has instituted some safety guidelines when getting one's bounce on.
Rule 1: Only one person on the trampoline at a time.
Rule 2: Children under six should not use a full-size trampoline.
Rule 3: Under NO circumstances should you double bounce or allow yourself to be double bounced. (Unless, as Sam points out, you happen to be fending off a zombie - in which case double bounce that zom to smithereens!)
Increases morale +20; Costs 30 supplies and 1 material Unlocked with: S09E10 On the Run
Haunted House[]
Despite Janine's insistence that there's 'no such thing as ghosts' and that the old, rambling house on the outskirts of town is 'simply dilapidated', Abel's spookier residents have designated the building 'absolutely 100% haunted'.
People have reported hearing strange noises coming from the house late at night, and seeing lights in the windows despite the grounds being completely cut off from Abel's electrical grid. On a rare night, you might even be able to see an odd silhouette in the attic window...
Increases morale +5; Costs 20 supplies and 3 materials Unlocked with: S09E15 Little Grey Cells
Ferris Wheel[]
Abel's new ferris wheel has been a huge hit with the township's residents, serving as both a rather unique spotter's tower and a welcome throwback to pre-apocalyptic fun.
No one's entirely sure how exactly Runner Five was able to salvage an entire mini ferris wheel wheel from a long-abandoned fun fair, though. Some people say that Five must have brought the ferris wheel back to Abel bit by bit over the course of several months. Others suggest that they might have had help transporting it back to town, possibly from one of the nearby settlements. Then there are those who insist, with absolute terrifying certainty, that they saw Runner Five dragging the entire thing back to Abel with them.
Dr Myers and Sam have money on the latter, but until someone gets Runner Five to talk, the origin of Abel's ferris wheel will remain a mystery.
Increases morale +10; Costs 50 supplies and 3 materials Unlocked with: S09E16 We Gotta Get Out of This Place
Bunker Entrance[]
Abel may be home to many, but only a select handful of individuals have clearance to set foot past the well-fortified entrance of the township's mysterious underground bunkers.
(Size 2x2) Unlocked with: S09E16 We Gotta Get Out of This Place
Level 1: Increases defence +10; Costs 60 supplies and 2 materials Requires: Level 1 Communications
Level 2: Increases population +15; Costs 150 supplies and 3 materials
Level 3: Increases defence +10, increases population +5; Costs 300 supplies and 4 materials
Addons:
- Fence: The guards will usually give back the balls thrown over here. Increases defence +2; Costs 10 supplies and 1 material.
- Watchtower: There must be some kind of way out of here. Increases defence +2; Costs 10 supplies and 1 material. Requires: Level 2
- Artillery: A well placed deterrent. Increases defence +3; Costs 10 supplies and 1 material. Requires: Level 2
- Reinforced Walls: Nothing says security like steel reinforced concrete. Increases defence +5; Costs 10 supplies and 1 material. Requires: Level 3
Maternity Ward[]
Abel's population has been on the uptick as of late! A dedicated maternity ward, the top-notch care that Maxine and Abel's midwives and doulas are able to provide, and the township's relative stability, has made it a little easier for people to plan their families.
(Size 2x2) Unlocked with: Unknown
Level 1: Increases population +10; Costs 60 supplies and 2 materials Requires: Level 2 Hospital
Level 2: Increases morale +15, increases population +5; Costs 150 supplies and 3 materials
Level 3: Increases morale +5, increases population +5; Costs 300 supplies and 4 materials Requires: Level 3 Hospital
Addons:
- Garden: A calming space to pass the long hours of early labour. Increases morale +4; Costs 25 supplies and 1 material.
- Extension: No-one likes being crowded, least of all while giving birth. Increases max. population +4; Costs 25 supplies and 1 material. Requires: Level 2
- Lamaze Centre: The fall of civilization shouldn't prevent you from having the birth of your choice.Increases max. population +4; Costs 25 supplies and 1 material. Requires: Level 2
Helipad[]
Runner 5 probably wouldn't be so wary of helicopters if Abel had had one of these earlier in the apocalypse!
Increases defence +5; Costs 30 supplies and 3 materials Unlocked with: Unknown
Season 10[]
Concrete Plant[]
Abel Township's new cement factory is a modest but sturdy structure, capable of producing enough cement to meet the needs of a small settlement and its surrounding area. Inside, a single industrial mixer and conveyor belt operate continuously. Specialized encasement chambers are set up alongside the main production area for the purposes of containing V-types in cement when necessary. Despite its limited capacity, the factory is a vital resource for survivors, providing the materials needed to construct and fortify the community in the midst of the zombie apocalypse.
(Size 1x2) Unlocked with: S10E02 Empty Chairs at Empty Tables
Level 1: Increases defence +10; Costs 50 supplies and 2 materials
Level 2: Increases population +10; Costs 100 supplies and 3 materials
Level 3: Increases morale +5, increases defence +5, increases population +5; Costs 200 supplies and 4 materials
Addons:
- Extra Forklift: Increases defence +2; Costs 5 supplies and 1 material.
- Solar Panels: Increases defence +2; Costs 5 supplies and 1 material. Requires: Level 2
- Cement Mixer: Increases defence +2; Costs 5 supplies and 1 material. Requires: Level 3
Lake with Gondola[]
Riding a gondola around one of Abel's ponds might admittedly be a far cry from the glamorous canals of Venice, but hey, it's all about perspective. Instead of worrying about crowds and traffic, you can enjoy the tranquility of the water and the company of your favourite person. And who knows, maybe the local ducks will join in for a chorus of quacks!
Increases morale +15; Costs 50 supplies and 4 materials. Unlocked with: S10E03 Another Invented Disease
Laundry[]
There are very few appliances more beloved, hard-working and closely maintained than Abel Township's cherished washing machines. Each Abel resident receives a small ration of detergent and a weekly ticket for access to the laundry, though you can often find runners trading supplies and favours for an additional slot - nobody really wants to be washing zombie splatter off their uniform by hand! When it's your turn, make sure to keep your laundry ticket handy and don't forget to separate your colours.
Increases morale +15, increases max population +10; Costs 50 supplies and 4 materials. Unlocked with: S10E04 Can't Stop the Boss
Note: The Laundry can be built an unlimited number of times.
Vet[]
Though perhaps not as harried as the township's hospital workers, Abel's veterinarian are tasked with the care and treatment of the town's most beloved residents. With calm demeanours and steady hands, they patch up wounded paws, administer vaccinations, and diagnose ailments such as "Feline Post-Zombie Litter Box Aversion", "Apocalyptic Feather Plucking Syndrome" and "Undead Squirrel Obsession".
Increases morale +15; Costs 25 supplies and 3 materials. Unlocked with: S10E07 Danse Macabre
Stone Mason[]
Abel's masons work tirelessly to produce the stone essential for the township's construction and defence. Mining and transporting the granite from the nearby quarry can be gruelling work at times, but every additional brick produced guarantees not only Abel's survival but its ability to thrive.
(Size 2x2) Unlocked with: S10E07 Danse Macabre
Level 1: Increases defence +10; Costs 25 supplies and 2 materials
Level 2: Increases population +10; Costs 50 supplies and 3 materials
Level 3: Increases morale +15, increases population +5; Costs 80 supplies and 4 materials
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Addons:
- Bulldozer: Increases defence +5; Costs 10 supplies and 1 material.
- Digger: Increases defence +5; Costs 10 supplies and 1 material.
Hedge Maze[]
Trimmed up for the wedding, the hedge maze is rather charming. And difficult to escape from. Just the way Amelia wants it!
Increases morale +20; Costs 50 supplies and 4 materials. Unlocked with: S10E30 Only Lovers Left Alive
Table of Unlockables[]
Season Two[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Back Once Again | ||||
02 | From The Ashes | ||||
03 | Walking On Broken Glass | Armoury: Recruitment stall | 5 supplies, 1 material | Increases defence | |
04 | We Used To Be Friends | Farm: Snack Shack | 5 supplies, 1 material | Increases max population +5 | |
05 | Ghosts | Communications: Range booster | 5 supplies, 1 material | Increases morale | |
06 | Let The Dogs Come Out | ||||
07 | Mummy's Hand | Water Treatment | 20 supplies, 3 materials | Increases max population +15 | |
08 | Chicken Payback | Defence Tower: Barbed Wire | 5 supplies, 1 material | Increases defence | |
Farm: Chicken Coops | 5 supplies, 1 material | Increases max population +5 | |||
Farm: Grain Silo | 10 supplies, 1 material | Increases max population +10 | |||
Farm: Water Tower | 10 supplies, 1 material | Increases max population +10 | |||
Training Area: Minefield Sim | 5 supplies, 1 material | Increases defence | |||
09 | All Together Now | Vegetable Patch | 20 supplies, 3 materials | Increases max population +15 | |
10 | Holding Out For A Hero | Janine's Farmhouse: Statue of Lem | 5 supplies, 1 material | Increases morale | |
11 | The Kids Are Alright | Hospital: Nursery | 5 supplies, 1 material | Increases max population +15 | |
12 | Relight My Fire | Armoury: Fire Truck | 5 supplies, 1 material | Increases defence | |
13 | SOS | ||||
14 | You're Rocking The Boat | Paddling Pool | 20 supplies, 3 materials | Increases morale | |
15 | Hounds Of Love | Kennel | 20 supplies, 3 materials | Increases defence | |
16 | Electric Dreams | Tall Radio Tower | 20 supplies, 3 materials | Increases defence | |
Training Area: Lecture/blackboard | 5 supplies, 1 material | Increases defence | |||
17 | The Object Is A Hungry Wolf | Hospital: Zombie Research Unit | 5 supplies, 1 material | Increases defence | |
18 | Dark And Long | Janine's Farmhouse: Archie Memorial | 5 supplies, 1 material | Increases morale | |
19 | Dare | Communications: Encryption Substation | 5 supplies, 1 material | Increases defence | |
20 | Toxic | Hospital: Psych Centre | 5 supplies, 1 material | Increases morale | |
21 | Always Take The Weather | Weather Station | 20 supplies, 3 materials | Increases defence | |
Communications: Advanced transmitter | 5 supplies, 1 material | Increases morale and defence | |||
22 | No Future | Sewer System | 20 supplies, 3 materials | Increases max population +15 | |
23 | Galvanize | Battle Statue | 20 supplies, 3 materials | Increases morale | |
24 | London Calling | Map | 20 supplies, 3 materials | Increases morale | |
25 | Con Te Partiro | Laboratory: Backup Generator | 5 supplies, 1 material | Increases defence | |
26 | S-Express | Housing: Flowerbeds | 5 supplies, 1 material | Increases morale | |
27 | Banditos | ||||
28 | Ghost Town | Laboratory: Decontamination Area | 5 supplies, 1 material | Increases defence | |
29 | The Lion Sleeps Tonight | ||||
30 | Panic | Playground: Play Area | 5 supplies, 1 material | Increases morale | |
31 | Hello | Janine's Farmhouse: Flowerbeds | 5 supplies, 1 material | Increases morale | |
32 | Tightrope | ||||
33 | Athena | Farm: Improved Greenhouse | 5 supplies, 1 material | Increases max population +10 | |
34 | Ready To Go | Hospital: Pond | 5 supplies, 1 material | Increases morale | |
35 | Dog Days Are Over | ||||
36 | One Way Or Another | Training Area: Balance Equipment | 5 supplies, 1 material | Increases defence | |
37 | Sweet Escape | Composting Area | 20 supplies, 3 materials | Increases max population +15 | |
38 | Jailbreak | ||||
39 | Psycho Killer | Communications: Toilet Shed | 5 supplies, 1 material | Increases morale and defence | |
40 | Little Lies | ||||
41 | You Know My Name | Defence Tower: Flags | 5 supplies, 1 material | Increases defence and morale | |
42 | Road To Nowhere | Laboratory: High-Risk Experiment Area | 5 supplies, 1 material | Increases defence | |
43 | The Final Countdown | Armoury: Inventor's Shack | 5 supplies, 1 material | Increases defence | |
44 | Something Good, 08 | ||||
45 | Going Underground | Orchard | 20 supplies, 3 materials | Increases max population +15 | |
S01 | Canada | Library | 20 supplies, 3 materials | Increases morale | |
S02 | Headcount | Tequila Shack | 20 supplies, 3 materials | Increases morale | |
Housing: Noticeboard | 5 supplies, 1 material | Increases morale | |||
S03 | Whack-A-Mole | Pharmacy | 20 supplies, 3 materials | Increases max population +20 | |
S04 | Times New Roaming | Electronics Repair | 20 supplies, 3 materials | Increases defence | |
Janine's Farmhouse: Newspaper Stand | 5 supplies, 1 material | Increases morale | |||
S05 | Top 40 | Concert Area | 20 supplies, 3 materials | Increases morale | |
S06 | Trefoil | Guiding Centre | 20 supplies, 3 materials | Increases defence | |
Defence Tower: Girl Guides Sign | 5 supplies, 1 material | Increases morale | |||
Armoury: Small Arms Locker | 5 supplies, 1 material | Increases defence | |||
S07 | War Is The Answer | Armoury: Heavy Weapons Storage | 5 supplies, 1 material | Increases defence | |
S08 | Interview With a Girl Guide | Recycling Area | 20 supplies, 3 materials | Increases max population +20 | |
S09 | Zombies, Row! | Boat Racks | 20 supplies, 3 materials | Increases defence | |
S10 | Zombies, Climb! | Raw Materials Storage Area | 20 supplies, 3 materials | Increases defence | |
S11 | Zombies, Stretch! | Gaming Area | 20 supplies, 3 materials | Increases morale | |
S12 | Search And Rescue | Wind Turbine | 20 supplies, 3 materials | Increases defence | |
S13 | Actual Cannibal Rescue Mission | Zen Garden | 20 supplies, 3 materials | Increases morale | |
S14 | Circuit Training | Shooting & Archery Range | 20 supplies, 3 materials | Increases defence | |
S15 | Quartermaster | Electronics Shack | 20 supplies, 3 materials | Increases defence | |
S16 | Zombies, Bike! | Bike Shed | 20 supplies, 3 materials | Increases defence | |
H1 | Living Dead Girl | ||||
H2 | Horseplay | ||||
H3 | Wai Chu Xiao Xin |
Season Three[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Break Your Heart | PA System | 20 supplies, 3 materials | Increases defence | |
02 | The Safety Dance | Kitchen: Herb Garden | 5 supplies, 1 material | Increases max population +5 | |
03 | Rescue Me | Debriefing Room | 20 supplies, 3 materials | Increases defence | |
Greenhouse: Shed | 5 supplies, 1 material | Increases defence | |||
04 | Left To My Own Devices | Solar Panels | 20 supplies, 3 materials | Increases population +15 | |
05 | Walk of Life | Runner 8 Memorial | 20 supplies, 3 materials | Increases morale | |
06 | Career Day | School: Rabbit Hutch | 5 supplies, 1 material | Increases morale | |
07 | Life's A Happy Song | Nostalgia Room | 20 supplies, 3 materials | Increases morale | |
08 | Believe | Greenhouse: Benches | 5 supplies, 1 material | Increases morale | |
09 | I Don't Want To Get Over You | Kitchen: Outdoor Food Storage | 5 supplies, 1 material | Increases max population +10 | |
10 | The Man Who Sold the World | School: Outdoor Biology Lab | 5 supplies, 1 material | Increases defence | |
11 | Stray Cat Strut | Kitten Pen | 20 supplies, 3 materials | Increases morale | |
Kitchen: BBQ Area | 5 supplies, 1 material | Increases morale | |||
12 | Ready to Start | Goat Pen | 20 supplies, 3 materials | Increases max population +10 | |
13 | Autopilot | ||||
14 | Keeper of Secrets | Evacuation Zone | 20 supplies, 3 materials | Increases defence | |
15 | Veronica | ||||
16 | Battle Born | Archive Room | 20 supplies, 3 materials | Increases morale | |
17 | Carry Me Home | School: Bike Rack | 5 supplies, 1 material | Increases morale | |
18 | I've Got a Theory | Greenhouse: Flowerbed | 5 supplies, 1 material | Increases morale | |
19 | Descent | Hydroponics Room | 20 supplies, 3 materials | Increases defence | |
20 | Only Love Can Break Your Heart | School: Pond | 5 supplies, 1 material | Increases morale | |
21 | Sin In My Heart | Makeshift Court | 20 supplies, 3 materials | Increases defence | |
22 | Your Cheatin' Heart | Workshop | 20 supplies, 3 materials | Increases defence | |
23 | I'm With Stupid | ||||
24 | Return To The Forbidden Planet | Youth Centre | 20 supplies, 3 materials | Increases morale | |
25 | The Road Goes Ever On And On | Cider Press | 20 supplies, 3 materials | Increases morale | |
26 | Brand New Start | ||||
27 | Blue | ||||
28 | A Little Night Music | ||||
29 | Where's Your Head At | Psychotherapy Room | 20 supplies, 3 materials | Increases morale | |
30 | Submission | Dive Training Area | 20 supplies, 3 materials | Increases defence | |
31 | Scream And Shout | ||||
32 | Dynamite | ||||
33 | Upside Down | Cryo Freezers | 20 supplies, 3 materials | Increases max population +10 | |
34 | I Crush Everything | ||||
35 | Leave My Brain Alone | ||||
36 | Old World | ||||
37 | Back In Your Head | ||||
38 | We're Needed | ||||
39 | It's Raining Again | Emergency Shelter | 20 supplies, 3 materials | Increases max population +15 | |
40 | Addicted To Love | ||||
41 | Interiors | ||||
42 | Insane In The Brain | ||||
43 | Love Is A Stranger | Psychiatric Detention Room | 20 supplies, 3 materials | Increases defence | |
44 | Welcome Home (Sanitarium) | ||||
45 | Aquarius | ||||
46 | Shoot The Runner | ||||
47 | Comfortably Numb | ||||
48 | Reunion Tour | ||||
49 | Sowing Season | ||||
50 | Listen All You People | ||||
51 | Bad Moon Rising | Extra Perimeter Defences | 20 supplies, 3 materials | Increases defence | |
52 | Shiver Me Timbers | ||||
53 | There Is Power In A Union | ||||
54 | The Milkman Of Human Kindness | Extra Greenhouse | 20 supplies, 3 materials | Increases max population +15 | |
55 | Into The Light | ||||
56 | Natural Anthem | ||||
57 | Rollercoasters | Paved Track Area | 20 supplies, 3 materials | Increases defence | |
58 | Up | ||||
59 | Mambo Number Five | ||||
60 | Sacrifice | Rollercoaster Car | 20 supplies, 3 materials | Increases morale |
Season Four[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Pound The Alarm | ||||
02 | We Built This City | ||||
03 | Post War Blues | Park: Fence | 25 supplies, 1 material | Increases defence | |
04 | Super Bass | Park: Picnic | 25 supplies, 1 material | Increases morale | |
05 | Better The Devil You Know | ||||
06 | Brain Damage | ||||
07 | Does Your Mother Know | ||||
08 | With A Little Help From My Friends | Dumpsters | 50 supplies, 2 materials | Increases defence | |
09 | Wake Me Up Before You Go Go | Park: Seating | 25 supplies, 1 material | Increases morale | |
10 | Futures | ||||
11 | Lullaby | Cultural Centre | 80 supplies, 1 material | Increases morale | |
12 | Strange Disease | ||||
13 | History Repeating | ||||
14 | Church Of The Poison Mind | ||||
15 | Sweet Things | Cultural Centre: Completed Fence | 25 supplies, 1 material | Increases defence | |
16 | Old and Wise | ||||
17 | The Living Daylights | ||||
18 | Down Down | Swap Shop | 50 supplies, 2 materials | Increases morale | |
19 | There's No I In Team | ||||
20 | Nitroglycerin | ||||
21 | In Da Club | Cultural Centre: Flags | 25 supplies, 1 material | Increases morale | |
22 | Runaway Baby | Graveyard | 50 supplies, 2 materials | Increases max population +15 | |
23 | Goodbye to You | ||||
24 | Livin' on a Prayer | ||||
25 | Another Brick In The Wall | ||||
26 | Grown Ups | Art Shop | 50 supplies, 2 materials | Increases morale | |
27 | Hit Me Baby One More Time | ||||
28 | Honey Honey | ||||
29 | Monster | ||||
30 | We Are Golden | Market | 50 supplies, 2 materials | Increases max population +15 | |
31 | Got My Mind Set On You | ||||
32 | Tower of Song | ||||
33 | One Of Us | Burn Site | 50 supplies, 2 materials | Increases defense | |
34 | Who Are You | ||||
35 | You Win Again | ||||
36 | Back In Black | ||||
37 | Cherish | ||||
38 | The Game Has Changed | ||||
39 | Bed of Lies | ||||
40 | Choice | ||||
S1 | Life Day | ||||
S2 | Hierarchy of Needs |
Season Five[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | You Spin Me Round | Propaganda Centre | 50 supplies, 2 materials | Increases morale | |
02 | Run To You | Propaganda Centre: Printing Press | 25 supplies, 1 material | N/A | |
03 | Thorn In My Side | Guard Barracks | 50 supplies, 2 materials | Increases defence | |
04 | Hanging On The Telephone | ||||
05 | Voodoo Child | Rations Bay | 50 supplies, 2 materials | Increases max population +10 | |
06 | Changes | ||||
07 | Sail Away | Rations Bay: Ration Book Distribution Station | 25 supplies, 1 material | Increases max population +5 | |
08 | Liar Liar | Loyalty Centre | 50 supplies, 2 materials | Increases max population +10 | |
09 | Brothers In Arms | ||||
10 | Wrong Song | Prison | 50 supplies, 2 materials | Increases max population +20 | |
The Minister's Quarters | 50 supplies, 2 materials | Increases population +10 | |||
11 | All About That Bass | ||||
12 | Everything Is Beautiful | Prison: Wire-topped fences | 25 supplies, 1 material | Increases defence | |
13 | Drive My Car | ||||
14 | Step Into My Office, Baby | ||||
15 | Poker Face | ||||
16 | You're Still The One | ||||
17 | Nothing's Gonna Stop Us Now | ||||
18 | Here Comes The Rain Again | Experimental Crop Field | 50 supplies, 2 materials | Increases morale | |
Prison: Firing Range | 25 supplies 1 material | Increases defence | |||
19 | Sweet Dreams | ||||
20 | Stay Alive | Veronica's Development Labs | 50 supplies, 2 materials | Increases defence and morale | |
21 | Staying Alive | ||||
22 | Hit Me With Your Best Shot | ||||
23 | Hungry Like The Wolf | ||||
24 | Come Undone | ||||
25 | Village Green Preservation Society | ||||
26 | We Have All The Time In The World | ||||
27 | For Your Eyes Only | ||||
28 | Live And Let Die | ||||
29 | Renegade Master | ||||
30 | Lazarus | ||||
31 | Want You Gone | ||||
32 | Inspector Norse | ||||
33 | Ice Ice Baby | ||||
34 | Cold As Ice | ||||
35 | Break The Ice | ||||
36 | Let It Go | ||||
37 | Nothing But Love | ||||
38 | Get The Party Started | ||||
39 | Follow Me, Follow You | ||||
40 | The Room Where It Happens |
Season Six[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | King of My Castle | Research Centre | 60 supplies, 2 materials | Increases morale | |
02 | Sinnerman | ||||
03 | Somebody's Watching Me | ||||
04 | Seaside Rendezvous | ||||
05 | Your Woman | Butchers | 25 supplies, 1 material | Increases population +15 | |
Sheep Fold | 20 supplies, 1 material | Increases population +10 | |||
Swimming Pool | 50 supplies, 2 materials | Increases morale | |||
06 | Bridge Over Troubled Water | ||||
07 | Lessons in Love | Warehouse | 250 supplies, 1 material | Increases population +20 | |
08 | Runaway | ||||
09 | King of Dreams | Multifaith Space | 50 supplies, 2 materials | Increases morale | |
10 | Road to Nowhere | ||||
11 | Space Oddity | Car Park | 50 supplies, 2 materials | Increases defence | |
12 | Our House | ||||
13 | Windmills of Your Mind | Server Room | 50 supplies, 2 materials | Increases defence | |
14 | Baby Come Back | ||||
15 | What Have I Done To Deserve This? | Crèche | 50 supplies, 2 materials | Increases population +10 | |
16 | Poison | ||||
17 | Pressure Cookin' | ||||
18 | 99 Red Balloons | ||||
19 | Catch Us If You Can | ||||
20 | Peacekeeper | ||||
21 | My Little Runaway | ||||
22 | Every Breath You Take | ||||
23 | Under Pressure | ||||
24 | Mother's Little Helper | ||||
25 | 76 Trombones | ||||
26 | Band on the Run | ||||
27 | Baby One More Time | ||||
28 | Hot In Here | ||||
29 | Drop it Like it's Hot | ||||
30 | Rescue Me | ||||
31 | This Town Ain't Big Enough For Both Of Us | ||||
32 | The Man in the Mirror | ||||
33 | Boom Shake the Room | ||||
34 | Your Cheatin' Heart | ||||
35 | Do Not Forsake Me Oh My Darling | ||||
36 | Old Friends 4 Sale | ||||
37 | Time Bomb Ticking Away | ||||
38 | Holding out for a Hero | ||||
39 | International Rescue | ||||
40 | A Real Hero |
Season Seven[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Sorry for Party Rocking | Bakery | 200 supplies, 1 material | Increases morale | |
Carpentry Workshop | 60 supplies, 2 materials | Increases defence | |||
Clock Tower | 50 supplies, 2 materials | Increases population +15 | |||
Flour Mill | 200 supplies, 1 material | Increases population +10 | |||
Garage | 60 supplies, 2 materials | Increases defence | |||
Pub | 25 supplies, 2 materials | Increases morale | |||
02 | Talk Talk | ||||
03 | Mr. Brightside | Stable | 50 supplies, 2 materials | Increases morale | |
04 | Bodysnatchers | ||||
05 | Deep Web | ||||
06 | Sleep When I'm Dead | Outdoor Movie Theatre | 250 supplies, 1 material | Increases morale | |
V-Type Containment Area | 250 supplies, 1 material | Increases defence | |||
07 | Good Morning Judge | ||||
08 | Smoke and Mirrors | ||||
09 | The Devil You Know | ||||
10 | Blood on the Dancefloor | ||||
11 | The Jellicle Ball | ||||
12 | A Castle Full of Rascals | ||||
13 | Castle's Burning | Bonfire | 20 supplies, 1 material | Increases morale | |
14 | Caravan of Love | ||||
15 | Long Train Running | ||||
16 | I'm The Shark In The Water | Well | 30 supplies, 1 material | Increases morale | |
17 | Paradise By The Dashboard Light | ||||
18 | Inside Out | ||||
19 | Free Falling | ||||
20 | Disco Inferno | ||||
21 | Slo-Mo Acid | ||||
22 | Down on the Farm | ||||
23 | Midnight City | ||||
24 | Follow Me Down | ||||
25 | Out of Hand | ||||
26 | Dead End | ||||
27 | Don't You Remember? | ||||
28 | Easy To Forget | ||||
29 | Higher Ground | ||||
30 | Thrown A Bone | ||||
31 | Life In A Glasshouse | ||||
32 | Trapped | ||||
33 | Mushaboom | ||||
34 | We'll Meet Again | ||||
35 | What The World Needs Now | ||||
36 | CONTROL | ||||
37 | Return To Sender | ||||
38 | Only Have Eyes For You | ||||
39 | Come Together | ||||
40 | The End |
Season Eight[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Between the Devil and the Deep Blue Sea | Arcade | 50 supplies, 4 materials | Increases morale | |
High School | 60 supplies, 2 materials | Increases population +10 | |||
Physiotherapy Building | 60 supplies, 2 materials | Increases morale | |||
Tailor | 25 supplies, 3 materials | Increases max population +15 | |||
02 | Aftershock | High School: Quad | 25 supplies, 1 material | Increases defence | |
03 | Big Mistake | ||||
04 | Radio Ga Ga | ||||
05 | Fear of the Dark | ||||
06 | On The Hunt | ||||
07 | My Name Is Mud | ||||
08 | Seal My Fate | ||||
09 | Want You Gone | ||||
10 | It's Oh So Quiet | ||||
11 | Everywhere | ||||
12 | Poison Whiskey | ||||
13 | On The Rocks | ||||
14 | Best Laid Plans | ||||
15 | Codified Likeness Utility | ||||
16 | Icebreaker | Rofflenet Café | 60 supplies, 2 materials | Increases population +10 | |
Cycle Shop | 50 supplies, 4 materials | Increases population +10 | |||
Rainwater Tanks | 50 supplies, 4 materials | Increases population +15 | |||
Pottery Kiln | 25 supplies, 3 materials | Increases morale | |||
Hay Bale Maze | 25 supplies, 3 materials | Increases morale | |||
17 | Red Right Hand | ||||
18 | Weird Science | ||||
19 | Dear Alice | Town Hall | 60 supplies, 2 materials | Increases morale | |
20 | Live From The Underground | ||||
21 | I Still Haven't Found What I'm Looking For | ||||
22 | Take A Chance On Me | ||||
23 | The Way We Were | ||||
24 | Dangerous Type | ||||
25 | Bonfire Heart | ||||
26 | Soft Target | ||||
27 | I Will Kill Again | ||||
28 | Captain Of A Shipwreck | ||||
29 | King of Kings | ||||
30 | Lady In Red | Museum | 60 supplies, 2 materials | Increases population +10 |
Season Nine[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Cry for Help | ||||
02 | Back Home Again | Duck Pond | 20 supplies, 3 materials | Increases morale | |
LARPing Camp | 60 supplies, 2 materials | Increases morale | |||
03 | Message in a Bottle | ||||
04 | Out of the Past | ||||
05 | Sandstorm | Therapy Office | 70 supplies, 2 materials | Increases morale | |
06 | New In Town | ||||
07 | Scream | ||||
08 | Imarhan | ||||
09 | Last Night | ||||
10 | On the Run | Rock Climbing Wall | 30 supplies, 3 materials | Increases morale | |
Trampoline | 30 supplies, 1 material | Increases morale | |||
11 | Heartbreak Hotel | Recording Studio | 60 supplies, 2 materials | Increases morale | |
12 | All About That Bass | ||||
13 | Dig Your Own Hole | ||||
14 | Fort Knox | ||||
15 | Little Grey Cells | Haunted House | 20 supplies, 3 materials | Increases morale | |
Shoe Cobbler | 60 supplies, 2 materials | Increases defence | |||
16 | We Gotta Get Out of This Place | Ferris Wheel | 50 supplies, 3 materials | Increases morale | |
Bunker Entrance | 60 supplies, 2 materials | Increases defence | |||
17 | Buried | ||||
18 | They Never Stop | ||||
19 | Clockwork Heart | ||||
20 | Those We Left Behind | ||||
21 | Ain't No Mountain High Enough | ||||
22 | Come Spy With Me | ||||
23 | Acid Tongue | ||||
24 | I'll Be There For You | ||||
25 | Dos Oruguitas | ||||
26 | Leaving on a Jet Plane | ||||
27 | Salt of the Earth | ||||
28 | Snow Crash | ||||
29 | Edge of Destruction | ||||
30 | Crossing the Line | ||||
S1 | Never Grow Up | ||||
S2 | The Killing Moon | ||||
S3 | Maghreb Vaccine Run | ||||
S4 | One Perfect Shot | ||||
S5 | Poshington |
Season Ten[]
Mission # | Mission Name | Building Unlocked | Addon Unlocked | Cost | Effect |
---|---|---|---|---|---|
01 | Two Kinds of People | ||||
02 | Empty Chairs at Empty Tables | Concrete Plant | 50 supplies, 2 materials | Increases defence | |
03 | Another Invented Disease | Lake with Gondola | 50 supplies, 4 materials | Increases morale |