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my Abel Township is where you live and fight to protect

Contents

Residents

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This article contains details about the plot.

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Note: This section is no longer up to date and needs to be updated with new information.

Commander: Janine De Luca

Engineer: Janine De Luca

Radio Operators:  Sam Yao

Medical Chief: Dr. Maxine Myers (former Runner 3)

Head of Dormitories: Rajit

Current Runners

  • Runner 5 - Player
  • Runner 6 - Owen

Other Current Residents

Past Residents

Spoiler warning!
This article contains details about the plot.

Expand to see contents, including deceased residents.

Main Buildings

Summarised in Zombie Run Tech Tree or Zombie Run 4 Tech Tree.

The main buildings are unlocked from the beginning and can be purchased immediately. Three buildings, the Defence Tower, Armoury, and Janine's Farmhouse, are built in fixed positions from the start and cannot be demolished or moved. Three more, the Hospital, Laboratory, and Park, can be built anywhere but only once. The remaining buildings can be built an infinite number of times.

Building add-ons are unlocked throughout Season 2 and Season 3 by running missions; the exception is the Park, which was not added until Season 4 and thus has its add-ons unlocked throughout that season (though the Park itself can be purchased right away).

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Defence Tower

The original Abel Township didn't have a defence tower, and it got blown up. The new Abel does have a defence tower, built specially to monitor and combat zombie sieges, and the township is still standing. So far at least.

Level 1: Provides 10 max. population, and defence; no cost (provided automatically)

Level 2:  Provides 30 max. population, 3 morale, and 5 defence; costs 15 supplies and 2 materials; Requires level 2 Communications

Level 3: Provides 30 max. population, and defence; costs 15 supplies and 3 materials; Requires level 3 Communications

Level 4: Provides 30 max. population, and defence; costs 15 supplies and 3 materials; Requires level 4 Communications

Add ons:

  • sBarbed Wire: Do zombies feel pain? Experiments are ongoing. Increases defence. Unlocked with: S02E08 Chicken Payback.
  • Fence: You can't spell 'defence' without 'fence'. Increases defence by 2.
  • Sniper Nest: Some call this "Andrea's Tower". Robert Kirkman would approve. Increases defence.
  • Trench: Watching zombies stumble in there is endless fun. Increases defence by 1 and morale by 1
  • Girl Guides Sign: I promise that I will do my best. Increases morale. Unlocked with: S02ES06 Trefoil. Requires level 2.
  • Flags: These fly at full mast when all Runners are home safely. Increases defence, morale. Unlocked with: S02E41 You Know My Name. Requires level 4.

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Janine's Farmhouse

The beating heart of Abel Township. Its sturdy stone walls and acres of surrounding land make Janine's family home the perfect cornerstone on which to build a home for survivors of the zombie apocalypse. (Size 2x2)

Level 1: Provides 25 population, 35 max population, and morale; no cost (provided automatically).

Level 2: Provides 5 population, 15 max population, and 4 morale; costs 15 supplies and 2 materials; requires 100 population and defence at least 50%.

Level 3: Provides 5 population, 15 max population, and morale; costs 30 supplies and 4 materials; requires 240 population, defence at least 75% and morale of at least 75%.

Level 4: Provides 5 population, 15 max population, and morale; costs 50 supplies and 6 materials; requires 450 population, defence at least 90% and morale of at least 90%.

Addons

  • Benches: Much more comfortable than gravel. Increases morale
  • Flagpole: Flag lovingly stitched by Runner 4. Increases morale by 4
  • Fountain: Also functions as an emergency bath. Increases morale. Requires level 3.
  • Newspaper Stand: Read all about it! ('It' being 'zombies'.) Increases morale. Unlocked with: S02ES4 Times New Roaming. Requires level 2.
  • Statue of Lem: Statue of a fallen hero. What a guy! Increases morale Unlocked with: S02E10 Holding Out For A Hero
  • Archie Memorial: Archie always loved the word 'memorial'. Increases morale Unlocked with: S02E18 Dark and Long. Requires level 2.
  • Flowerbeds: Bringing a bit of colour back to Abel. Increases morale Unlocked with: S02E31 Hello. Requires level 4.

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Communications

Sam Yao's favourite place in Abel. He's usually here guiding runners on a mission or chatting with other settlements via RoffleNet. He tends to leave it in a state of organised chaos which Janine likes to refer to as "that bloody mess." (Size: 1x2)

Level 1: Provides 1 defence and 3 morale; costs 10 supplies and 1 material.

Level 2: Provides 1 defence and 2 morale; costs 15 supplies and 2 materials; requires 120 population.

Level 3: Provides defence and morale; costs 25 supplies and 3 materials; requires 180 population, defence and morale of at least 50.

Level 4: Provides defence and morale; costs 35 supplies and 4 materials; requires 300 population, defence and morale of at least 75.

Addons

  • Backup generator:  'Contingency' is never a dirty word.  Increases morale by 2 and defence by 1.
  • Range booster: Allows Sam to stay with you, no matter how far away you are. Increases morale. Unlocked with: S02E5 Ghosts
  • Advanced transmitter: "It's just better," according to Sam. Increases morale and defence. Unlocked with: S02E21 Always Take The Weather. Requires level 3.
  • Encryption Substation: Prevents undesirables from listening in. Increases defence. Unlocked with: S02E19 Dare. Requires level 2.
  • Toilet Shed: No more trips to the farmhouse for loo breaks; Jack will be ecstatic. Increases morale and defence. Unlocked with: S02E39 Psycho Killer. Requires level 4.

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Housing

As Abel grows, so too does the need for more living space. Camping in the quad is fine in July, but as winter approaches the residents clamour for something a little warmer. Requests for en-suite facilities have so far been sadly fruitless. (Size: 1x2)

Level 1: Provides 20 population; costs 5 supplies and 2 materials, reduces Morale by 2.

Level 2: Provides 15 population; costs 10 supplies and 1 material; requires Janine's Farmhouse level 2.

Level 3: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 3. 

Level 4: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 4.

Addons

  • Bicycles and rack: Unfortunately not suitable for use outside Abel Increases morale
  • Mailbox: A relic from days gone past. Increases morale
  • Noticeboard: It's like an internet forum meets Craigslist, but made of cork. Increases morale Unlocked with: S02ES02 Headcount. Requires Housing Level 2
  • Flowerbeds: Home is where your colourful vegetation is. Increases morale Unlocked with: Housing Level 4, S02E26 S-Express

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Armoury

Guns have become quite the commodity since the apocalypse began. The armoury is Abel's vault for the majority of weapons found out in the field. Handy when trading with nearby settlements. Or killing zombies. (Size: 3x3)

Level 1: Provides defence; no cost (provided automatically)

Level 2: Provides 1 morale and 3 defence; costs 25 supplies and 3 materials; requires level 2 Communications

Level 3: Provides defence; costs 50 supplies and 5 materials; requires level 3 Communications

Level 4: Provides defence; costs 75 supplies and 7 materials; requires Training Area level 4 and Communications 4

Addons

  • Solar Panels: Free, renewable energy. Weather permitting. Increases defence by 1 and morale by 1.
  • Fire Truck:  Zombies love sirens, but hate high pressure jets. Increases defence. Unlocked with: S02E12 Relight My Fire. Requires level 2.
  • Heavy Weapons Storage: Bazookas are bad news. Best kept away from zombies.  Increases defence. Unlocked with: S02ES07 War Is The Answer. Requires level 3.
  • Small Arms Locker: An easy-access locker for frequently used weaponry.  Increases defence. Unlocked with: S02ES06 Trefoil. Requires level 2.
  • Inventor's Shack: Weapons strapped to other weapons are more powerful, surely? Increases defence. Unlocked with: S02E43 The Final Countdown. Requires level 4.

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Hospital

Dr. Maxine Myers spend her waking hours here making sure the Township residents are Abel body and mind. Maxine patches up Runners and rations the medical supplies for day-to-day ailments, maladies and sniffles. Only one Hospital allowed per base. (Size: 3x3)

Level 1: Provides 40 maximum population; costs 20 supplies and 2 materials

Level 2: Provides 40 maximum population; costs 30 supplies and 3 materials; requires Janine's Farmhouse level 2.

Level 3: Provides 40 maximum population; costs 30 supplies and 4 materials; requires Janine's Farmhouse level 3

Level 4: Provides 40 maximum population; costs 40 supplies and 5 materials; requires 400 population and Janine's Farmhouse level 3

Addons

  • Benches: Sometimes fresh air can be just as good as medicine. Increases morale.
  • Nursery: The circle of life continues, despite the apocalypse. Increases maximum population + 15. Unlocked with: S02E11 The Kids Are Alright. Requires level 2.
  • Psych Centre: A zombie apocalypse can affect your mental heath. Increases morale. Unlocked with: S02E20 Toxic. Requires level 3.
  • Zombie Research Unit: Don't worry, there are no mobile specimens. Apparently. Increases defence. Unlocked with S02E17 The Object Is A Hungry Wolf. Requires level 2.
  • Pond: Calm. Soothing. Full of ducks. Increases morale. Unlocked with: S02E34 Ready To Go. Requires level 4

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Playground

It's not easy growing up during an apocalypse. Video games and films may be a rationed luxury, but swings and slides have no such restrictions. Abel's large manchild population visit more than the actual kids do. (Size: 2x1)

Level 1: Provides 5 morale; costs 5 supplies and 1 material

Level 2: Provides morale; costs 15 supplies and 2 materials; requires 150 population and level 2 Communications

Level 3: Provides morale; costs 25 supplies and 3 materials; requires 300 population and Janine's Farmhouse level 3 and level 3 Communications

Level 4: Provides morale; costs 35 supplies and 4 materials; requires 450 population and Janine's Farmhouse level 4 and level 4 Communications

Addons

  • Big Ground 'Chess Table': It's not rare for chess matches to draw quite a crowd. Increases morale
  • Solar Panel Charger: For charging batteries and portable devices. Slowly. Increases morale. Requires level 2.
  • Projector Screen:  Film Night is the highlight of the week for many in Abel. Increases morale. Requires level 3.
  • Campfire: Marshmallows are banned ever since The Incident. Increases morale
  • Play Area: A play area within a playarea. It's a play-area-ception. Increases morale Unlocked with: S02E30 Panic. Requires level 4.

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Farm

Funnily enough, the local supermarkets haven't been restocking nearly as frequently since the zombies appeared. In response, the residents of Abel Township have been taking advantage of Janine's farmland in a quest for self-sufficiency. (Size: 2x1)

Level 1: Provides 15 maximum population; costs 10 supplies and 1 material.

Level 2: Provides 10 maximum population; costs 12 supplies and 1 material; requires 80 population, defence of at least 60% and morale of at least 60%.

Level 3: Provides 15 maximum population; costs 15 supplies and 1 material; requires 200 population.

Level 4: Provides 15 maximum population; costs 15 supplies and 1 material; requires 320 population.

Addons

  • Chicken Coops: Luckily, foxes have a hard time getting past our zombie defences. Increases max population + 5 Unlocked with: S02E08 Chicken Payback
  • Grain Silo:  Requires defending from vegetarian zombies. Increases max population + 10 Unlocked with: S02E08 Chicken Payback. Requires Farm Level 3
  • Water Tower: Houses slightly cleaner water than the Abel fountain. Increases max population + 10 Unlocked with: S02E08 Chicken Payback Requires: Farm Level 3
  • Improved Greenhouse: A better greenhouse means better greens. Increases max population + 10 Unlocked with: S02E33 Athena Requires Farm Level 4

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Training Area

Runners aren't born, they're made. The is where Runners undergo a rigorous training programme to make sure they're top form. After all, it's only a matter of time before a slow Runner becomes a dead Runner. (Size: 3x3)

Level 1: Provides 1 morale and 1 defence; costs 10 supplies and 1 material; requires 80 population

Level 2: Provides defence; costs 20 supplies and 2 materials; requires 140 population

Level 3: Provides defence; costs 30 supplies and 3 materials; requires 220 population

Level 4: Provides defence; costs 40 supplies and 4 materials; requires 300 population

Addons

  • Minefield Sim: Put those Minesweeper skills to good use. Increases defence. Unlocked with: S02E08 Chicken Payback.
  • Scramble Netting: Useful for catching zombies, plus a fun training exercise. Increases defence by 1
  • Weights: Bigger muscles mean stronger, faster Runners. Increases defence by 1
  • Climbing Wall: Sometimes the best way to escape from Zombies is "up". Increases defence. Requires level 3.
  • Lecture/blackboard: Knowledge is power. Increases defence. Unlocked with: S02E16 Electric Dreams. Requires level 2.
  •  Balance Equipment:  All Runners need good balance.  This prevents them from becomi... Increases defence. Unlocked with: S02E36 One Way Or Another. Requires level 4.

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Laboratory

Dr. Myers can only take her research into the zombie outbreak so far in Abel's makeshift hospital. This specially designed research laboratory will allow for further research into the undead nightmare. Only one laboratory allowed per base. (Size 2x1)

Level 1: Provides 1 morale and 1 defence; costs 10 supplies and 1 material; Requires Janine's Farmhouse level 2

Level 2: Provides defence; costs 20 supplies and 2 materials; Requires Janine's Farmhouse level 3

Level 3:  Provides defence; costs 30 supplies and 3 materials; Requires Janine's Farmhouse level 4

Addons

  • Backup Generator:  For when those experiments accidentally trip the breaker. Increases defence.  Unlocked with: S02E25 Con Te Partiro
  • Decontaminaton Area: It's like a shower, but more acidic. Increases defence. Requires: Level 2. Unlocked with: S02E28 Ghost Town.
  • High-Risk Experiment Area: Off limits.  Do not mention this part of the lab to anyone. Increases defence. Requires: Level 3. Unlocked with: S02E42 Road to Nowhere

School

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An educated populace will make rebuilding the world much easier when the apocalypse ends. If the apocalypse ends. (Size 2x1)

Level 1: Increase max. population by 5. Increases morale; costs 10 supplies and 2 materials; Requires: Level 2 Farm

Level 2:  Increases max. population by 5. Increases morale; costs 15 supplies and 3 materials; Requires: Level 3 Farm

Level 3: Increases max. population by 5. Increases morale; costs 25 supplies and 4 materials; Requires: Level 4 Farm

Level 4: Add 5 max. Population, Increases morale; costs 40 supplies and 5 materials; Requires: Population of 500

Add ons

  • Rabbit Hutch: Home to Roger, Jessica, Peter, and Nesquik. Increases morale. Unlocked with: S02E6 Career Day
  • Bike Rack: Bike sheds were vetoed for obvious reasons. Increases morale. Requires: Level 3. Unlocked with: S03E17 Carry Me Home

Kitchen

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Eating is a necessity but cooking is an art. You'd be surprised what post-apocalyptic delights can be whipped up in here. with some baked beans and a can of peaches. (Size 2x1)

Level 1: Increases max. population by 20, Increases morale; costs 10 supplies and 2 materials; Requires: Farm level 2

Level 2: Increases max. population by 10, Increases morale; costs 15 supplies and 3 materials; Requires: Farm level 3

Level 3: Increases max. population by 10, Increases morale; costs 25 supplies and 4 materials. Requires: Level 4 farm

Level 4: Increases max. population by 10, Increases morale; costs 40 supplies and 5 materials. Requires: Population of 450

Addons

Greenhouse

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People who live in glass houses shouldn't throw stones. Unless they're throwing them at Zombies. That's allowed. (Size 2x1)

Level 1: Provides morale; costs 10 supplies and 2 materials; Requires: Farm level 2

Level 2: Provides morale; costs 15 supplies and 3 materials; Requires: Farm level 3

Level 3: Provides morale; costs 25 supplies and 4 materials; Requires: Farm level 4

Addons

  • Shed: "The Garden Armory" Shears can be dangerous! Unlocked With: S03E03 Rescue Me
  • Benches: Don't worry. Don't hurry. Smell the flowers. Unlocked with: S03E08 Believe. Requires: Level 2.
  • Flowerbed: Even in an apocalypse, life finds a way. Unlocked With: S03E18 I've Got a Theory.

Park

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Who doesn't love a bit of green space? Especially when that green space is guaranteed zom-free due to being inside Abel Township's walls. Residents can relax and forget the world outside - for a while. (Size 3x3)

Level 1: Provides morale; costs 100 supplies and 1 materials; Requires: 150 Population

Level 2: Provides morale; costs 200 supplies and 2 materials; Requires: 250 Population, Greenhouse level 1

Level 3: Provides morale; costs 350 supplies and 0 materials

Addons

  • Pond: Provides morale; costs 25 supplies and one material
  • Fence: Provides defence; costs 25 supplies and one material. Unlocked with: S04E03 Post War Blues.
  • Picnic: Increases morale; costs 25 supplies and one material. Unlocked with: S04E04 Super Bass.
  • Seating: Increases morale; costs 25 supplies and one material. Unlocked with: S04E09 Wake Me Up Before You Go Go Requires: Park level 2.

Mission Unlockable Buildings

Beginning in Season 2, special buildings are unlocked upon the completion of certain missions. These buildings usually have the dimensions of 1x1, normally cost 20 supplies and 3 materials, and are only allowed to be placed once per base. Beginning in Season 4, unlockable buildings become more expensive with each passing season; some unlockable buildings are also larger and feature upgrades and add-ons like the main buildings.

Season 2

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Water Treatment

Dr. Myers won't shut up about the Water Treatment Unit. "Think of the reduction in day-to-day stomach bugs!" and "We'll save so much medicine." and "Oh my god! Is that a spider in my water?!"

Increases max population + 15  Unlocked With: Mummy's Hand

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Vegetable Patch

A dedicated allotment for Abel's hobbyist gardeners. While the farm serves the township with practical, nutritious food, the vegetable patch is the place to find such luxuries as asparagus and strawberries.

Increases max population + 15 Unlocked With: All Together Now

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Library

With electricity in short supply, books are back in fashion. History, science, philosophy...all of humanity's achievements are kept in the library. Plus, more importantly, a (now) complete set of Harry Potter books.

Increases morale Unlocked with: Canada

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Tequila Shack

Tequila levels have been dwindling since the apocalypse, what with its base ingredient, blue agave, being in short supply near Abel. So the arrival of a fully stocked Tequila Shack has been met with great enthusiasm.

Increases morale Unlocked with: Headcount

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Pharmacy

Closer to an old-school apothecary than a modern pharmacy. Here, residents of Abel can obtain medicines prescribed by Dr. Myers, with not a chup-a-chups lollipop or set of plastic combs to be seen.

Increases max population by 20 Unlocked with: Whack-A-Mole

Paddling Pool

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Not exactly an olympic-sized swimming pool, but the residents of Abel are used to taking what they can get. On a sunny day the paddling pool is the place to be. Even Janine can be found dipping her feet in from time to time.

Increases morale Unlocked with: You're Rocking The Boat

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Kennel

The dead rising from the grave. Dogs and cats living together. Yes, it's the end of the world. Thankfully, the cute faces and soft fur of the puppies and kittens at Abel Kennels are a great distraction from the zombie apocalypse.

Increases defence Unlocked with: Hounds Of Love

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Electronics Repair

Machines and computers need to maintained. The last thing we want is for the comms equipment to stop working or the gates motors to break down during a particularly hairy mission.

Increases defence Unlocked with: Times New Roaming

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Tall Radio Tower

Surely all radio towers are tall? Well, this one is even taller than normal. Which is useful when trying to 'Rofflenet' with settlements further afield than Abel's own backyard - like those in other continents...

Increases defence Unlocked with: Electric Dreams

Concert Area

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Most sets played here are acoustic, but on very special occasions enough fuel is spared to allow for use of the speakers, lights and smoke machine for one glorious rendition of Journey's "Don't Stop Believing".

Increases morale Unlocked with: Top 40

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Guiding Centre

A memento left by the Owl and Pussycats patrols, in case any young Abel girls fancy following in their footsteps.

Increases defence Unlocked with: Trefoil

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Weather Station

Continuing Runner 10's research into how weather affects the zombie horde. According to Sam, so far we've concluded that snow makes them cold but still bitey, but the weather forecasts are vital for the farms.

Increases defence Unlocked with: Always Take The Weather

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Sewer System

Does this really need elaboration? Abel is getting bigger and bigger, which means many more people. Which means a lot more stuff . . . It's got to go somewhere. That somewhere is here.

Increases max population + 15 Unlocked with:  No Future

Battle Statue

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"We will take back Britain, from coast to coast, from shore to shore. Battle by battle, we will reclaim her. And let these words ring: that this day, this battle, has not the end of the beginning, it is the begining of the end."

Increases morale Unlocked with: Galvanize

Map

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Non-Runners tend to rarely leave Abel, so this is the closest they'll get to exploring the surrounding countryside. The fact that it's marked with known locations of zombies makes them feel better about not getting out much.

Increases morale Unlocked with: London Calling

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Recycling Area

The zombie apocalypse is exactly the sort of thing the environmental lobby had in mind when it first introduced the idea of recycling. Well, maybe not exactly, but they no doubt feel vindicated anyway. If they're still alive.

Increases max population by 20 Unlocked with: Interview With a Girl Guide

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Boat Racks

It seemed like such a good idea at the time, but Abel Township's location makes these mostly impractical. Still, it's nice to sit in one of the boats and pretend you've escaped into the ocean. Bliss.

Increases defence Unlocked with: Zombies, Row!

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Raw Materials Storage Area

Finally, a dedicated area to drop off your building materials for the ongoing development and upkeep of Abel. Janine was starting to get pretty annoyed with the clutter in the farmhouse living room.

Increases defence Unlocked with: Zombies, Climb!

Gaming Area

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It's rare to walk past the gaming lounge and not hear a die being rolled, a hand of cards being dealt or the happy laughter of friends playing together. Demons and Darkness takes place every Thursday, if you're interested.

Increases morale Unlocked with: Zombies, Stretch!

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Wind Turbine

This is the first time the English climate has been a reason to celebrate. The regular windy weather means a regular supply of clean, renewable power with which to power so called "non-vital" electronics, like TVs.

Increases defence Unlocked with: Search And Rescue

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Shooting & Archery Range

This will improve the shooting accuracy of the residents of Abel. Part training, part recreation, there's always someone here trying their hand at beating the Township high score.

Increases defence Unlocked with: Circuit Training

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Zen Garden

Sometimes it's nice to take some time out surrounded by nature and forget that you exist in a tiny bubble of humanity with only a wire gate separating you from the horde of undead outside. If you can.

Increases morale Unlocked with: Actual Cannibal Rescue Mission

Composting Area

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Organic waste can be safely disposed of here and recycled into fertiliser. If you look closely you might be abl to spot Hopper Five, a happy frog who has taken up residence in the soggy warmth of the compost pile.

Increases max. population by 15 Unlocked with: Sweet Escape

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Electronics Shack

"The Comms Shack", Sam Yao pouted, "is the only shack in Abel Township. Can't we call this the Electronics... Centre? What about the Electronics Storehouse? ...Electronics Boutique..?"

Increases defence Unlocked with: Quartermaster

Bike Shed

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Handy for storing bikes, yes, but also quite useful for the odd sneaky cigarette break or make-out session. Though perhaps not both at the same time. That's really frowned upon.

Increases defence Unlocked with: Zombies, Bike!

Orchard

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It can be hard to eat your five-a-day when under constant threat from zombie marauders. Since the orchard was planted, however, people won't stop eating apples. Who knew freely available fruit would be so popular.

Increases max. population by 15 Unlocked with: Going Underground

Season 3

PA System

Janine's jury-rigged loudspeakers meant Sam's dulcet tones were mostly kept for Runners' ears only. But this custom system probably won't break down half so often!

Increases Defence: Unlocked with: Break Your Heart

Debriefing Room

Amelia's had the Ministry requisition a soundproof pod for her, complete with comms equipment. Abel's leaky as a sieve, she says, and she needs somewhere to hold her private conversations.

Increases Defence: Unlocked with: Rescue Me

Solar Panels

Cannibalised from the roof of the Comansys building. Unfortunately, Janine vetoed all suggestions of bringing back any giant bears, carousels or pirate ships.

Increases population + 15 Unlocked with:  Left To My Own Devices

Runner 8 Memorial

Sara Smith. Runner, Mother, Hero.

Increases morale Unlocked with: Walk of Life

Nostalgia Room

After rescuing the Jimmy's Jaunts memorabilia, people have been putting their favourite items from the Time Before in here. There's a single copy of Heat Magazine, to remember a time when celebrity cellulite seemed important.

Increases morale Unlocked with: Life's A Happy Song

Kitten Pen

With the Internet no longer around, cat pictures are a lot harder to come by. As such, Sam sees it as his duty to capture these furls using ASCII art and share them via Rofflenet.

Increases morale Unlocked with: Stray Cat Strut

Goat Pen

Lactose intolerance is not to be taken lightly even in the apocalypse. These clever little fellows have a knack for breaking free, though - you should let Janine know if you spot them anywhere they shouldn't be...

Increases max population + 10 Unlocked with: Ready To Start

Evacuation Zone

That treetop research centre gave Janine an idea - escaping upwards in the event of zombie attack is a good plan. She made some vague motions toward preventing the children from playing there, but didn't try too hard.

Increases Defence: Unlocked with: Keeper of Secrets

Archive Room

Sam voiced his concerns about how much of the apocalypse's history was going undocumented; Janine agreed, and so the archive room keeps a record of humanity's struggle against the zombie menace.

Increases morale: Unlocked with: Battle Born

Hydroponics Room

Abel should devote some valuable research time to botany - investigating the effects of those calming plants could lead to a breakthrough.

Increases Defence: Unlocked with: Descent

Makeshift Court

Everybody deserves a fair trial. After Runner 4's brush with death, Janine was keen to expel The Ministry's firing squad from Abel and take the first steps to reinstate the rule of law.

Increases Defence: Unlocked with: Sin In My Heart

Workshop

It's time to try to make something out of the technological bits and pieces the Runners bring in. Might even come in handy some day.

Increases Defence: Unlocked with: Your Cheatin' Heart

Youth Centre

With hordes of the undead just outside the walls, it's more important than ever to keep kids off the streets and out of trouble.

Increases Morale: Unlocked with: Return To The Forbidden Planet

Cider Press

Birthplace of Cheeseman's finest Truth or Dare cider. Zoe criticized it for being 'dry as a mummy's jock-strap', but there aren't many alternatives nowadays.

Increases Morale: Unlocked with: The Road Goes Ever On And On

Psychotherapy Room

It's good to talk. Things have only got more stressful since the fall of humanity, so being able to respond to challenging situations with resilience is a must. Especially when those challenging situations want to eat your brains.

Increases Morale: Unlocked with: Where's Your Head At

Dive Training Area

Infiltrating the Leatitia Greenwald will require Runners to be fully proficient in diving and underwater maneuvers. When it's warm, this place doubles up as an extra shower area.

Increases Defence Unlocked with: Submission

Cryo Freezers

The good thing about cryogenically frozen Abel residents is that they take up a lot less room and eat a lot less food. It's just a shame that letting anyone out runs the risk of being mind controlled and dooming humanity. Again.

Increases max. population +10 Unlocked with: Upside Down

Emergency Shelter

New Canton's evacuees need somewhere to live, but there's no way Abel can hold them all just yet. This will have to do until we can build enough living space.

Increases max population +15 Unlocked with: It's Raining Again

Psychiatric Detention Room

Janine's ordered this small room to be lined with mattresses, and fitted with soft restraints. Just in case.

Increases Defence Unlocked with: Love Is A Stranger

Extra Perimeter Defences

It's more important than ever for the zombies to get nowhere near Abel.

Increases Defence Unlocked with: Bad Moon Rising

Extra Greenhouse

Professor Downes has arranged for a spare greenhouse to be sent to Abel. A sign of the Henley compound re-engaging with the world? Or just making more room for miniature lampposts?

Increases max population + 15 Unlocked with: The Milkman of Human Kindness

Paved Track Area

Janine was impressed by the Royal Rollers - it's worth training in all available techniques for zom-fighting.

Increases defence Unlocked with: Rollercoasters

Rollercoaster Car

Hey, call it a trophy for what you've been through this year, rescued from the wreckage of the Ice Cream Cone Towers. Dr. Lobatse describes to the kids what being in a rollercoaster was like, and Sam and Ed rock it from side to side to give the rough effect.

Increases morale Unlocked with: Sacrifice

Season 4

Dumpsters

It's about time Abel Township invested in these, given how popular they are as hiding places from zoms! At least if all the walls and defences fail everyone has somewhere to hole up in as a very, very last resort...

Increases defence; costs 50 supplies and 2 materials Unlocked with: With a Little Help From My Friends

Cultural Centre

Most cultural centres are now overrun by zombies, so Janine has approved the construction of this building at Abel. Anyone can add keepsakes or stories to preserve their cultural background for the next generation. (Size 2x2) Unlocked with: Lullaby

Level 1: Increases morale; costs 80 supplies and 1 material Requires: Level 2 Communications

Level 2: Increases defence; costs 200 supplies and 2 materials

Level 3: Increases morale; costs 300 supplies and 3 materials

Addons

  • Benches: Much more comfortable than gravel. Increases morale
  • Completed Fence: Increases defence. Unlocked with: Sweet Things
  • Flags: Increases morale. Unlocked with: In Da Club
  • Windows: Increases morale. Requires: Level 2

Swap Shop

S-W-A-P-S-H-O-P, it's a Swap Shop! Less than a proper shop, more than a free-for-all. Here people can trade all those odd items for other odd items, like stuffed toy dinosaurs for that most coveted of condiments, Brown Sauce.

Increases morale; costs 50 supplies and 2 materials Unlocked with: Down Down

Graveyard

The Forest of Fallen Runners is for runners only, so the rest of Abel's residents can rest in peace here. Just because the dead don't always stay that way these days doesn't mean they don't deserve a proper burial.

Increases max. population + 15; Costs 50 supplies and 2 materials. Unlocked with: Runaway Baby

Art Shop

Art-as-recreation for all ages has made a comeback, partly because it doesn't need any electricity. Art supplies can be picked up here, and some people even run the odd class or two!

Increases morale; costs 50 supplies and 2 materials Unlocked with: Grown Ups

Market

Abel's become something of a trading hub around the area, so a proper market was inevitable. Who will buy this wonderful morning? Quite a lot of people as it turns out.

Increases max. population +15; Costs 50 supplies and 2 materials. Unlocked with: We Are Golden

Burn Site

People create a lot of mess. Who knew? Without this burn site, the township would be drowning in junk. Anything totally beyond salvaging and too heavy to safely move outside of Abel gets thrown here.

Increases defence; Costs 50 supplies and 2 materials. Unlocked with: One Of Us

Season 5

Propaganda Centre

The Ministry's base of operations for putting out (mis)information about Janine, Sam, and anyone who's ever helped Abel. Ian Golightly can truly set his creativity free here. (Size 1x2) Unlocked with: You Spin Me Round

Level 1: Increases morale; costs 50 supplies and 2 materials Requires: Level 2 Communications

Level 2: Increases defence; costs 100 supplies and 3 materials Requires: Level 3 Communications

Level 3: Increases defence and morale; costs 200 supplies and 4 materials Requires: Level 4 Communications

Addons

  • Printing Press Unlocked with: Run To You
  • Materials Distribution Jeep Requires Level 2
  • Podium Requires Level 2
  • Classified Documents Requires Level 3

Guard Barracks

No-one likes be woken up in the middle of the night for a shift change, so the guards have got their own barracks. Even with that military discipline socks still get left on the floor...

Increases defence; Costs 50 supplies and 2 materials. Unlocked with: Thorn In My Side

Rations Bay

So many things we took for granted pre-apocalypse are now precious resources, and need to be carefully rationed. At least, that's what's Ian says. (Size 1x2) Unlocked with: Voodoo Child

Level 1: Increases max population +10; costs 50 supplies and 2 materials

Level 2: Increases max population +10; costs 100 supplies and 3 materials Requires: Level 1 Kitchen

Level 3: Increases morale, increases max population +10; costs 200 supplies and 4 materials Requires: Level 2 Kitchen

Addons:

  • Ration Book Distribution Station: Increases max population +5. Unlocked with: Sail Away
  • Razor Wire: Increases defence. Requires Level 2
  • 'Mystery' Soup Tureen: Increases morale. Requires Level 2
  • Trading Post: Increases morale. Requires Level 3
  • Luxury Goods Stall: Increases max. population by 5. Requires Level 3

Note: The Rations Bay can be built an infinite number of times.

Loyalty Centre

Ian's favourite place. Here he can extoll the virtues of the Minister's work and use any and all means necessary to persuade anyone still reluctant to see the light, and join the Ministry's cause.

Increases max. population +10; Costs 50 supplies and 2 materials. Unlocked with: Liar Liar

Prison

Where Abel's less compliant residents go to think about what they've done. Normally reserved for proper criminals, but when the Ministry's in charge what constitutes a crime is up for debate. (Size 1x2) Unlocked with: Wrong Song

Level 1: Increases max. population +20; Costs 50 supplies and 2 materials.

Level 2: Increases max. population +20; Costs 100 Supplies and 2 materials

Level 3: Increases defence, increases max. population +10; Costs 200 Supplies and 4 materials

Addons:

  • Confiscated Items Box: Increases defence
  • Wire-topped fences: Increases defence Unlocked with: Everything Is Beautiful
  • Firing Range: Increases defence Unlocked with: Here Comes The Rain Again Requires Level 2]]
  • Vegetable Patch: Increases morale. Requires Level 3
  • Exercise Yard: Increases morale. Requires Level 3

The Minister's Quarters

Every great leader needs somewhere private they can retire to, plan their next moves and entertain important guests. The fact they're nicer than everyone else's is just coincidence.

Increases population +10; Costs 50 supplies and 2 materials. Unlocked with: Wrong Song

Experimental Crop Field

Owen's parting gift to Abel was to use his farming know-how to work with Veronica, breeding hardy crops which can be grown almost everywhere. Seems like a fitting memorial.

Increases morale; Costs 50 supplies and 2 materials. Unlocked with: Here Comes The Rain Again

Veronica's Development Labs

Hubble, bubble, toil and trouble - sounds like many of Veronica's weird and wonderful science experiments. At least with her own labs any mishaps will be contained. Hopefully.

Increases defence and morale; Costs 50 supplies and 2 materials. Unlocked with: Stay Alive

Season 6

Research Centre

For humanity's continued survival, someone's got to keep researching things other than a cure for the zombie plague. It might as well happen at Abel. (Size 2x2) Unlocked with: S06E01: King of My Castle

Level 1: Increases morale; Costs 60 supplies and 2 materials.

Level 2: Increases defence, increases population +15; Costs 150 supplies and 3 materials

Level 3: Increases defence, increases morale; Costs 300 supplies and 4 materials

Addons:

  • Runner Test Track: Increases defence
  • Staff Breakout Area: Increases max. population by 4. Requires Level 2
  • Biome: Increases morale. Requires Level 3
  • Journals Library: Increases max. population by 4. Requires Level 3

Butchers

At the butchers', you can find the basis for the full English fry-up, bangers and mash, and the glorious Sunday roast.

Increases population +15; Costs 25 supplies and 1 material. Unlocked with: S06E05: Your Woman

Sheep Fold

On a long, sleepless night, why not come down and count some literal sheep? The lambs are especially cute, and are always in need of a bottle.

Increases population +10; Costs 20 supplies and 1 material. Unlocked with: S06E05: Your Woman

Swimming Pool

Running is great exercise, but swimming is too! Since it's inadvisable to swim in potentially zom-infested waters, Abel now has its own pool, complete with slide!

Increases morale; Costs 50 supplies and 2 materials. Unlocked with: S06E05: Your Woman

Warehouse

Abel's become a real hub, so there's a need to store everything that's made and is passing through. You can find everything from scavenged special ops equipment to rare DVDs here! (Size 2x2) Unlocked with: S06E07: Lessons in Love

Level 1: Increases population +20; Costs 250 supplies and 1 material.

Level 2: Increases morale, increases population +20, Costs 400 supplies and 2 materials

Level 3: Increases morale, increases max. population +30; Costs 500 supplies and 4 materials

Addons:

  • Administration Office: Increases defence
  • ERF Cache: Increases defence Requires Level 2
  • Buggy: Increases morale Requires Level 2
  • Secret Boardgames Stash: Increases morale Requires Level 3

Multifaith Space

Abel's made room for a multifaith worship space for anyone who wishes to use it. Many churches, mosques, and synagogues have been infested by zombies, but people still have a need to practice religion.

Increases morale; Costs 50 supplies and 2 materials. Unlocked with: S06E09: King of Dreams

Car Park

Once thought to be the greatest threat to humanity's future, most cars are now rusting, makeshift zom cages. They are useful for quick get-aways however, and now that Abel has quite a few, they need to be put somewhere.

Increases defence; Costs 50 supplies and 2 materials. Unlocked with: S06E11: Space Oddity

Server Room

It just wouldn't be an apocalypse without some sort of tech running amok. For Abel to fight tech it needs to have it, which is where a big bank of servers comes in handy.

Increases defence; Costs 50 supplies and 2 materials. Unlocked with: S06E13: Windmills of Your Mind

Crèche

Babes need a lot of looking after, but the demands of post apocalyptic life mean parents often can't be around for their children. Little ones can be left here safe and secure.

Increases population +10; Costs 50 supplies and 2 materials. Unlocked with: S06E15: What What Have I Done To Deserve This?

Season 7

Bakery

The smells coming from Abel Bakery are enough to turn even the most stoic New Canton refugee as warm and fluffy as the cupcakes it produces. Sam is gunning to host the next Great Abel Bakeoff, and is especially excited to finally bust out his Mary Berry impression. (Size 2x2) Unlocked with: S07E01 Sorry For Party Rocking

Level 1: Increases morale, Increases population +10; Costs 200 supplies and 1 material Requires: Level 1 Flour Mill

Level 2: Increases defence, Costs 300 supplies and 2 materials Requires: Level 2 Flour Mill

Level 3: Removes -10 population; Increase max population +30; Costs 350 supplies and 3 materials Requires: Level 3 Flour Mill

Addons:

  • Covered Seating: Increases morale
  • Storage Shed: Increases max population +15 Requires: Level 2
  • Flour Pallet: Increases max population +15 Requires: Level 3

Carpentry Workshop

Filled with the smell of sawdust and the whirring of drills, the carpentry workshop is responsible for producing all stakewalls, wooden pikes, and cute kitchen cabinets the base could ask for. While it may take longer than assembling flat-pack furniture, there's nothing like laying out a home cooked meal or battle strategy on a table you built yourself. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking

Level 1: Increases defence; Costs 60 supplies and 2 materials.

Level 2: Increases defence, increases population +15, Costs 150 supplies and 3 materials

Level 3: Increases defence, increases morale, Costs 250 supplies and 4 materials

Addons:

  • Improved Yard: Increases morale
  • Truck: Increases defence
  • Shed: Increases morale Requires: Level 2
  • Office: Increases max population +4 Requires: Level 2

Clock Tower

Dubbed "Baby Ben" by Sam and Maxine, the clock tower is a popular meeting post for the residents of Abel. Being one of the tallest buildings in Abel, it also serves as an excellent look-out for those needing a high vantage point.

Increases population +15; Costs 50 supplies and 2 materials.Unlocked with: S07E01: Sorry For Party Rocking

Flour Mill

At the Abel flour mill, wheat is turned into the basis for everything from chapatis to tiger bread to that rare special birthday cake. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking

Level 1: Increases population +10; Costs 200 supplies and 1 material

Level 2: Increases defence, Costs 300 supplies and 2 materials

Level 3: Costs 350 supplies and 4 materials Requires: Level 3 Farm

Addons:

  • Tractor: Increases morale
  • Grain: Increases population +4 Requires: Level 2

Garage

Keeping the few vehicles on the base in tip-top condition could be the difference between victory and defeat at the hands of the zombie horde, so having a working garage is essential. (Size 2x2) Unlocked with: S07E01: Sorry For Party Rocking

Level 1: Increases defence; Costs 60 supplies and 2 materials.

Level 2: Increases defence, increases population +15, Costs 150 supplies and 3 materials

Level 3: Increases defence, increases morale, Costs 250 and 4 materials

Addons:

  • Administrator's Office: Increases max population +4
  • New Car Park: Increases morale Requires: Level 2

Pub

The second (and final) stop on the Abel township pub crawl. Come play pool and enjoy a refreshing zomtini (just... don't ask what's in it).

Increases morale; Costs 25 supplies and 2 materials. Unlocked with: S07E01: Sorry For Party Rocking

Stable

Abel's three newest "runners" might be a little skittish at first, but they sure are partial to an apple or a sneaky sugar cube.

Increases morale; Costs 50 supplies and 2 materials. Unlocked with: S07E03: Mr Brightside

Outdoor Movie Theatre

The outdoor movie theatre may use an (in Janine's words) 'unconscionable' amount of power, but once in a blue moon, the township's residents are able to convince her to use the backup generator. Under the stars and in the company of your friends, there's no better place to be. (Size 2x2) Unlocked with: S07E06: Sleep When I'm Dead Requires: Level 1 Cultural Centre

Level 1: Increases morale; Costs 250 supplies and 1 material

Level 2: Increases population +10, increases morale; Costs 400 supplies and 2 materials

Level 3: Increases morale, Costs 500 supplies and 4 materials

Addons:

  • Tarp Cover: Increases morale
  • Snack Shack: Increases max population +4 Requires: Level 2
  • Ticket Booth: Increases population +4 Requires: Level 3

V-Type Containment Area

While it may not be the prettiest block in all of Abel Township, the V-Type Containment Area is certainly one of the most secure. A windowless concrete box with a six inch iron gate, surrounded by tall stone walls, surrounded by barbed wire, surrounded by a trench - it's not a surprise that some Abel residents have nervously taken to calling the V-Type Containment Area "Azkaban". (Size 2x2) Unlocked with: S07E06: Sleep When I'm Dead

Level 1: Increases defence; Costs 250 supplies and 1 material

Level 2: Increases max population +20, increases defence; Costs 400 supplies and 2 materials Requires: Level 3 Hospital

Level 3: Increases max population +10; Costs 500 supplies and 4 materials

Addons:

  • Sniper Nests: Increases defence
  • Extra Gate: Increases morale Requires: Level 2

Bonfire

It turns out camping around a bonfire is a lot more relaxing within the safe confines of Abel's walls. The opportunities for entertainment around the bonfire are endless, from toasting marshmallows to telling ghost stories. If all else fails, Sam can always be counted on to break out his ukulele for a stirring ABBA medley.

Increases morale; Costs 20 supplies and 1 material Unlocked with: S07E13: Castle's Burning

Well

Though people haven't used money in years, it's not uncommon to find people tossing pennies into the Abel's well to make wishes. Janine mostly just wishes people would stop contaminating a perfectly acceptable water supply with loose change.

Increases morale; Costs 30 supplies and 1 material Unlocked with: S07E16: I'm The Shark In The Water

Season 8

Arcade

The first couple of times a group of survivors turned up at Abel with an old arcade cabinet in tow, Sam was surprised and delighted and gave them a hero's welcome. Once it became clear the "saving our digital heritage" was a more common impulse than you might think, the excitement wore off, but the size of Abel's arcade grew. Just don't unplug the Frogger machine.

Increases morale; Costs 50 supplies and 4 materials Unlocked with: S08E01 Between the Devil and the Deep Blue Sea

High School

The teenagers of Abel Township were starting to get a little tired of trying to squeeze behind desks built for primary schoolers, so Janine has agreed to set up a dedicated high school for Abel's older students. It might not be Degrassi High, or even the Breakfast club, but the drama, dedication, and teen fashion on display at Abel High is a wonderful reminder of the resilience of our young people.

(Size 2x2) Unlocked with: S08E01 Between the Devil and the Deep Blue Sea

Level 1:Increases population +10; Costs 60 supplies and 2 materials Requires: Level 2 School

Level 2:Increases morale, increases population +5; Costs 150 supplies and 3 materials Requires: Level 3 School

Level 3:Increases morale, increases population +5; Costs 300 supplies and 4 materials

Addons:

  • Quad: Increases defence Unlocked with: S08E02 Aftershock
  • Veggie Patch: Increases max population +4 Requires: Level 2
  • Basketball Court: Increases morale; Costs 300 supplies and 4 materials Requires: Level 3

Physiotherapy Building

With the increase in access to medical supplies, and a couple of new additions to the township's medical team, the residents of Abel are glad to have a dedicated physiotherapy centre to help those in recovery.

(Size 2x2) Unlocked with: S08E01 Between the Devil and the Deep Blue Sea

Level 1:Increases morale; Costs 60 supplies and 2 materials Requires: Level 2 Hospital

Level 2:Increases morale, increases population +15; Costs 150 supplies and 3 materials Requires: Level 3 Hospital

Level 3:Increases morale, increases population +5; Costs 300 supplies and 4 materials

Addons:

  • Garden: Increases population +4
  • Pool: Increases morale Requires: Level 2
  • Outdoor Gym: Increases defence Requires: Level 3

Tailor

Since it's no longer as easy to procure clothes, the residents of Abel Township have taken to mending and upcycling their own clothes rather than simply discarding them. Having a trained tailor in town who actually knows their way around a sewing machine, has been a boon to the township.

Increases max population +15; Costs 25 supplies and 3 materials Unlocked with: S08E01 Between the Devil and the Deep Blue Sea

Rofflenet Café

Now that the servers are stable enough to handle more than just a handful of users at any given time, Abel Township's first Rofflnet Café is finally open! Payment methods currently accepted are: tinned food, batteries, antibiotics, laundry detergent, and Curly Wurlys.

(Size 1x2) Unlocked with: S08E16 Icebreaker

Level 1: Increases population +10; Costs 60 supplies and 2 materials Requires: Level 3 Communications

Level 2: Increases morale, increases population +5; Costs 150 supplies and 3 materials Requires: Completion of S08E19 Dear Alice

Level 3: Increases morale, increases population +5; Costs 300 supplies and 4 materials Requires: Level 4 Communications

Addons:

  • Backup Generator: Increases morale
  • Encryptor: Increases defence Requires: Level 2
  • Tower: Increases defence Requires: Level 3

Cycle Shop

Need a flat tire pumped, a gear chain fixed, or some really cool flame decals? Able's cycle shop is the place to go!

Increases population +10; Costs 50 supplies and 4 materials Unlocked with: S08E16 Icebreaker

Rainwater Tanks

Clean water is always a concern for communities attempting to rebuild after any kind of disaster. Luckily (though it depends who you ask), Abel does tend to get a lot of rain, which they've chosen to take advantage of by building large rainwater tanks.

Increases population +15; Costs 50 supplies and 4 materials Unlocked with: S08E16 Icebreaker

Pottery Kiln

Swing by Abel's pottery kiln and you too can reenact that scene from Ghost. Or, you know, learn how to create beautiful and useful ceramics! It's your call!

Increases morale; Costs 25 supplies and 3 materials Unlocked with: S08E16 Icebreaker

Hay Bale Maze

Abel's annual hay bale maze is always a hit with the younger members of our community! Just make sure to always go with a friend... and ignore the rumours of a zombie minotaur lurking at the heart of it.

Increases morale; Costs 25 supplies and 3 materials Unlocked with: S08E16 Icebreaker

Town Hall

As Abel Township grows, so does the importance of ensuring that residents feel heard. The town hall serves as a place for Abel's community to voice their thoughts and concerns to the local and regional officials in attendance.

(Size 1x2) Unlocked with: S08E19 Dear Alice

Level 1:Increases morale; Costs 60 supplies and 2 materials

Level 2:Increases morale, increases population +15; Costs 150 supplies and 3 materials Requires: Completion of mission

Level 3: Increases morale, increases population +5; Costs 300 supplies and 4 materials

Addons:

  • Solar Panels: Increases max population +4
  • Shed: Increases defence Requires: Level 2
  • Outdoor seating: Increases morale Requires: Level 3

Museum

Despite initially being built as a simple storage unit, the Abel museum has grown to house dozens of notable artefacts from during and before the zombie outbreak. Objects of note include Sara Smith's dog tags, the missile launcher that shot down Van Ark's helicopter, a portrait of Amelia Spens (possibly painted by the prime minister herself), and an early edition of Harry Potter and the Philosopher's Stone.

(Size 1x2) Unlocked with: S08E30 Lady In Red

Level 1: Increases population +10; Costs 60 supplies and 2 materials

Level 2: Increases morale, increases population +5; Costs 150 supplies and 3 materials

Level 3: Incrases morale; increases population +5; Costs 300 supplies and 4 materials

Addons:

  • Shed: Increases defence
  • Fountain: Increases morale Requires: Level 2
  • Garden: Increases morale Requires: Level 3

Season 9

Duck Pond

Abel Township's duck pond was initially meant as a place of quiet and contemplation, but despite the serenity of its water lilies and the cuteness of its ducklings, it unfortunately seems to have attracted the attention of one very horrible goose. Approach at your own risk!

Increases morale; Costs 20 supplies and 3 materials Unlocked with: S09E02 Back Home Again

LARPing Camp

Sam and Paula's passion project has finally come to life with Abel Township's brand new LARPing Camp. Join one of Sam's sprawling Demons and Darkness campaigns, battle dragons and warlocks and absolutely zero zombies, and become the hero in your very own adventure! Plus, sometimes you get to bonk other players with foam swords, which is always a bonus.

(Size 2x2) Unlocked with: S09E02 Back Home Again

Level 1: Increases morale; Costs 60 supplies and 2 materials

Level 2: Increases population +15; Costs 150 supplies and 3 materials

Level 3: Increases morale, increases population +5; Costs 300 supplies and 4 materials

Addons:

  • Benches: Increases morale
  • Bunting: Increases morale Requires: Level 2
  • Snack Tents: Increases morale Requires: Level 3
  • Stables: Increases morale Requires: Level 3

Therapy Office

Given the stress of living through the zombie apocalypse, and the toll taken on mental health and morale, it's no wonder that a therapist's office has been such a warmly-welcomed addition to the healthcare available in Abel Township. Here, Abel's citizens can work with qualified mental health care professionals to access support and treatment - whether that's working through trauma, processing the stress of the last few years of the apocalypse, or simply talking through their thoughts and feelings with a supportive and well-trained professional.

(Size 2x2) Unlocked with: S09E05 Sandstorm

Level 1: Increases morale; Costs 70 supplies and 2 materials Requires: Level 3 Hospital

Level 2: Increases morale; Costs 0 supplies and 0 materials

Level 3: Increases morale, increases population +20; Costs 0 supplies and 0 materials

Addons:

  • Pond: Increases morale
  • Benches: Increases morale Requires: Level 2
  • Garden: Increases morale Requires: Level 2
  • Balcony: Increases morale Requires: Level 3

Rock Climbing Wall

Devotees of rock climbing and bouldering will be thrilled with Abel Township's new rock climbing wall! For those new to the sport and nervous about scaling a 15 meter wall, never fear - the harnesses and safety equipment are top of the line, and there are classes available for those who need a little extra support. There are also plenty of more approachable climbs with padded floors where newbies can get to grips with the basics without risking injury. Swing by with your most trusted spotter, blow off some steam, and try your hand at defying gravity!

Increases morale; Costs 30 supplies and 3 materials Unlocked with: S09E10 On the Run

Trampoline

Though definitely one of the more... unexpected bits of equipment ever salvaged by a group of Runners, Abel's trampoline has been a smash hit with the township's young and young at heart. Dr Meyers is anxious to avoid any trampoline-related injuries, however, so Janine has instituted some safety guidelines when getting one's bounce on.
Rule 1: Only one person on the trampoline at a time.
Rule 2: Children under six should not use a full-size trampoline.
Rule 3: Under NO circumstances should you double bounce or allow yourself to be double bounced. (Unless, as Sam points out, you happen to be fending off a zombie - in which case double bounce that zom to smithereens!)

Increases morale; Costs 30 supplies and 1 material Unlocked with: S09E10 On the Run

Recording Studio

Abel Township's recording studio may have started out in a shed with a couple of cheap microphones, a short-circuiting amp, and a mouse problem, but over time, it's become a proper studio. Eagle-eyed Runners have been able to salvage some pretty impressive equipment over the years, much to the delight of the Abel's sound engineers - though there are elements of its humble beginnings that are hard to shake. Turns out, lining the walls with mattresses works a treat to block out the moans of the undead!

(Size 2x2) Unlocked with: S09E11 Heartbreak Hotel

Level 1: Increases morale; Costs 60 supplies and 2 materials Requires: Level 3 Communications

Level 2: Increases defence; Costs 150 supplies and 3 materials

Level 3: Increases defence, increases morale; Costs 300 supplies and 4 materials

Addons:

  • Satellite Dish: Increases defence, increases morale
  • Solar Panels: Increases defence, increases morale Requires: Level 2
  • Large Satellite Dish: Increases defence, increases morale Requires: Level 3

Haunted House

Despite Janine's insistence that there's 'no such thing as ghosts' and that the old, rambling house on the outskirts of town is 'simply dilapidated', Abel's spookier residents have designated the building 'absolutely 100% haunted'.

People have reported hearing strange noises coming from the house late at night, and seeing lights in the windows despite the grounds being completely cut off from Abel's electrical grid. On a rare night, you might even be able to see an odd silhouette in the attic window...

Increases morale; Costs 20 supplies and 3 materials Unlocked with: S09E15 Little Grey Cells

Shoe Cobbler

Other than a stalwart and adorable communications operator, there's very little as important to Abel Township's runners as having a good, durable pair of running shoes. Unfortunately, even the most well-made pair of trainers eventually falls apart when you're running as often as Abel's runners do - but luckily that's where Abel Township's shoe cobbler comes in! The waitlist to have your shoes repaired might be a little on the longer side given the cobbler's popularity with Abel's runners, but having your favourite pair of trianers resoled by an expert is generally considered to be well worth the wait.

(Size 1x2) Unlocked with: S09E15 Little Grey Cells

Level 1: Increases defence; Costs 60 supplies and 2 materials Requires: Level 1 Training Area

Level 2: Increases defence, increases population +15; Costs 150 supplies and 3 materials

Level 3: Costs 300 supplies and 4 materials

Addons:

  • Bathrooms: Increases morale
  • Solar Panels: Increases defence Requires: Level 2
  • Shed: Increases defence Requires: Level 3

Other Buildings Mentioned

Jack and Eugene's Shack

Home of Radio Abel, run by Jack Holden and Eugene Woods.

See Radio Abel

Table of Unlockables

Episode Mission Name Add-On: + Morale Add-On: + defence Add-On: + Max Population Building: + Morale Building: + defence Building: + Max Population
02x01 Back Once Again
02x02 From the Ashes
02x03 Walking on Broken Glass Armoury: Recruitment Stall
02x04 We Used to be Friends Farm: Snack Shack (+5)
02x05 Ghosts Communications: Range Booster
02x06 Let the Dogs Come Out
02x07 Mummy's Hand Water Treatment (+15)
02x08 Chicken Payback defence Tower: Barbed Wire      Training Area: Minefield Sim Farm: Chicken Coops (+5)              Farm: Grain Silo (+10)
02x09 All Together Now Vegetable Patch (+15)
02x10 Holding Out for a Hero Janine's Farmhouse: Statue of Lem
02x11 The Kids Are Alright Hospital: Nursery (+15)
02x12 Relight My Fire Armoury: Fire Truck
02x13 SOS
02x14 You're Rocking The Boat Paddling Pool
02x15 Hounds Of Love Kennel
02x16 Electric Dreams Training Area: Lecture/blackboard Tall Radio Tower
02x17 The Object Is A Hungry Wolf Hospital: Zombie Research Unit
02x18 Dark And Long Janine's Farmhouse: Archie Memorial
02x19 Dare Communications: Encryption Substation
02x20 Toxic Hospital: Psych Centre
02x21 Always Take The Weather Communications: Advanced transmitter Communications: Advanced transmitter Weather Station
02x22 No Future Sewer System (+15)
02x23 Galvanize Battle Statue
02x24 London Calling Map
02x25 Con Te Partiro Laboratory: Backup Generator
02x26 S-Express Housing: Flowerbeds
02x27 Banditos
02x28 Ghost Town Laboratory: Decontamination Area
02x29 The Lion Sleeps Tonight
02x30 Panic Playground: Play Area
02x31 Hello Janine's Farmhouse: Flowerbeds
02x32 Tightrope
02x33 Athena Farm: Improved Greenhouse (+10)
02x34 Ready To Go Hospital: Pond
02x35 Dog Days Are Over
02x36 One Way or Another Training Area: Balance Equipment
02x37 Sweet Escape Composting Area (+15)
02x38 Jailbreak
02x39 Psycho Killer Communications: Toilet Shed Communications: Toilet Shed
02x40 Little Lies
02x41 You Know My Name defence Tower: Flags defence Tower: Flags
02x42 Road To Nowhere Laboratory: High-Risk Experiment Area
02x43 The Final Countdown Armoury: Inventor's Shack
02x44 Something Good, 08
02x45 Going Underground Orchard (+15)
02xS1 Canada Library
02xS2 Headcount Housing: Noticeboard Tequila Shack
02xS3 Whack-A-Mole Pharmacy (+20)
02xS4 Times New Roaming Janine's Farmhouse: Newspaper Stand Electronics Repair
02xS5 Top 40 Concert Area
02xS6 Trefoil defence Tower: Girl Guides Sign Armoury: Small Arms Locker Guiding Centre
02xS7 War Is The Answer Armoury: Heavy Weapons Storage
02xS8 Interview With A Girl Guide Recycling Area (+20)
02xS9 Zombies, Row! Boat Racks
02xS10 Zombies, Climb! Raw Materials Storage Area
02xS11 Zombies, Stretch! Gaming Area
02xS12 Search And Rescue Wind Turbine
02xS13 Actual Cannibal Rescue Misison Zen Garden
02xS14 Circuit Training Shooting & Archery Range
02xS15 Quartermaster Electronics Shack
02xS16 Zombies, Bike! Bike Shed
02xH1 Living Dead Girl
02xH2 Horseplay
02xH3 Wai Chu Xiao Xin
03x1 Break Your Heart PA System
03x2 The Safety Dance Kitchen: Herb Garden (+5)
03x3 Rescue Me Greenhouse: Shed Debriefing Room
03x4 Left To My Own Devices Solar Panels (+15)
03x5 Walk of Life Runner 8 Memorial
03x6 Career Day School: Rabbit Hutch
03x7 Life's A Happy Song Nostalgia Room
03x8 Believe Greenhouse: Benches
03x9 I Don't Want To Get Over You Kitchen: Outdoor Food Storage (+10)
03x10 The Man Who Sold The World School: Outdoor Biology Lab
03x11 Stray Cat Strut Kitchen: BBQ Area Kitten Pen
03x12 Ready To Start Goat Pen (+10)
03x13 Autopilot
03x14 Keeper Of Secrets Evacuation Zone
03x15 Veronica
03x16 Battle Born Archive Room
03x17 Carry Me Home School: Bike Rack
03x18 I've Got A Theory Greenhouse: Flowerbed
03x19 Descent Hydroponics Room
03x20 Only Love Can Break Your Heart School: Pond
03x21 Sin In My Heart Makeshift Court
03x22 Your Cheatin' Heart Workshop
03x23 I'm With Stupid
03x24 Return To The Forbidden Planet Youth Centre
03x25 The Road Goes Ever On And On Cider Press
03x26 Brand New Start
03x27 Blue
03x28 A Little Night Music
03x29 Where's Your Head At Psychotherapy Room
03x30 Submission Dive Training Area
03x31 Scream And Shout
03x32 Dynamite
03x33 Upside Down Cryo Freezers (+10)
03x34 I Crush Everything
03x35 Leave My Brain Alone
03x36 Old World
03x37 Back In Your Head
03x38 We're Needed
03x39 It's Raining Again Emergency Shelter (+15)
03x40 Addicted To Love
03x41 Interiors
03x42 Insane In The Brain
03x43 Love Is A Stranger Psychiatric Detention Room
03x44 Welcome Home (Sanitarium)
03x45 Aquarius
03x46 Shoot The Runner
03x47 Comfortably Numb
03x48 Reunion Tour
03x49 Sowing Season
03x50 Listen All You People
03x51 Bad Moon Rising Extra Perimeter Defences
03x52 Shiver Me Timbers
03x53 There Is Power In A Union
03x54 The Milkman Of Human Kindness Extra Greenhouse (+15)
03x55 Into The Light
03x56 Natural Anthem
03x57 Rollercoasters Paved Track Area
03x58 Up
03x59 Mambo Number Five
03x60 Sacrifice Rollercoaster Car
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